Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)
Maybe try converting him to a prop first? That might help. But I've never tried it, so no promises, hehe
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
To clothify a figure in an animation, export it, using the export function in poser. LOWER polygon models ARE preferable! Lower the faster! Most figures have vast amounts of polys and they can lock up the cloth room if too big in number!
When it works, it's hysterically funny to watch a figure go down like a punctured blow-up doll!
I cannot save the world. Only my little piece of it. If we all act
together, we can save the world.--Nelson Mandela
An inconsistent hobgoblin is
the fool of little minds
Taking "Just do it" to a whole new level!
Attached Link: Clothified figure
> Quote - I wish I could remember where I saw it LOL the artist did kind of explain somewhat how to do it. I'm sure I bookmarked it but I can't for the life of me find it. :/Here's the link to the post. I described how I did it in my next post.
Clothify obj is easy but simulation takes ages. You must only import obj, make new group and weld it (or select "weld body parts"). Another way all body parts drops separately.
Raven simulation is much more impressing IMO. I do not understand how did you do it Raven. Is it cloth simulation? (did not read carefully - poser physic - I must try it)
BTW clothing body parts can be used to make great morphs. I think NGM could be made with clothing.
http://www.contentparadise.com/us/user/poserphysics_for_poser_7_product_16429
^ Check here for Poser Physics.
I cannot save the world. Only my little piece of it. If we all act
together, we can save the world.--Nelson Mandela
An inconsistent hobgoblin is
the fool of little minds
Taking "Just do it" to a whole new level!
Attached Link: Hung out to dry
Yes, it works fine, see link to my image. It is easy to get it to collapse like a pile of clothes, as was said above you export all the parts you want as obj, reimport them and run the simulation. I wanted to retain some semblance to the original figure, particularly the head. I kept a copy of the original vicki and constrained the neck, forearm and hands of the obj-v4 to the corresponding figure V4. (Obj V4 had no head). The rest was in the setting so the material is a bit stiff and doesnt collapse into an unrecognizable hip. You can get some entertaining results if you use choreographed groups - like stretching the arms like an elastic band:)"I paint that which comes from the imagination or from dreams,
or from an unconscious drive. I photograph the things that I do not
wish to paint, the things which already have an
existence."
Man Ray, modernist painter
http://artpearl.redbubble.com/
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Hello
I thought it might be interesting to clothify a figure so he could fall thru the air and hit with a degree of realism.
I chose the Freak but Poser does NOT allow me to clothify him..if I click on body nothing happens and if I click on like head or hip it will calculate the dynamic but Freak doesnt move.
Please advise and thank you.