Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 22 9:27 pm)
1.I've never done it but I think it's possible to use a movie-file (avi) instead of an image map, if you want to use a plain texturemap.
2.If you want to use a procedural texture (shader), there are lots of possibilties for animation, if you look in the advanced tab of the materialroom you will notice that most dials have keys in front of them: it means that all those dials can be animated, So yes: you can animate textures but only in poser 5 and above, it won't work in DAZ-studio (perhaps with the animation-plugin, but I don't have that!)
The question is:what you want to be animated?
Best regards,
Bopper.
-How can you improve things when you don't make mistakes?
To start off with, I want to animate a sci-fi console. I was thinking of using a movie file, but then it would be difficult for other clients to change the movie into something they want.
Basically I just want to animate a series of textures, 1 for each frame at around 30 or so frames. So nothing major (I hope).
Attached Link: Jepe Animated Water
Take a look at this link. Though it is not what you are looking for, the product description would give us a clue on how to do animated textures.And if you do figure it out, make a tutorial out of it please!
Passion is anger and love combined. So if it looks
angry, give it some love!
Use a video editor like VirtualDub to assemble the 30 pics into a 30-frame
movie in Uncompressed AVI format. Then you can apply the AVI directly
to any of the material components.
For instance, click on Diffuse Color ... New Node ... 2d Textures ... Movie.
My python page
My ShareCG freebies
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Is it possible to animate textures over time/per frame? And can it be saved to the Library? If so, how?
Thanks in advance.