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Subject: Problem with poser figure in carrara


livingos ( ) posted Mon, 11 August 2008 at 6:36 AM · edited Thu, 28 November 2024 at 11:44 AM

file_411513.jpg

I made a hedghog and rigged it in Poser to pull into Carrara.

The thing is that my figure works fine in Poser, but when I pull it into Carrara from the content browser or by file import I get some strange results. Moving any of the rigged limbs or nose, the limb pulls away from the body as in the picture.

 I have also noticed that the Bloo figure from 3D universe does the same thing with its legs.

Does anybody have any suggestions as to how I might fix this? Bloo and my hedghog works fine in Poser, but I want to use him in Carrara.


livingos ( ) posted Mon, 11 August 2008 at 6:37 AM

file_411514.jpg

And here is the same thing with Bloo...


geep ( ) posted Mon, 11 August 2008 at 6:48 AM

IK?

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



livingos ( ) posted Mon, 11 August 2008 at 7:36 AM

I am pretty new to Poser (you probably guessed).
They both have IK chains and I think I've found the cause. But not sure the best way to fix it.

It turns out that the thighs of Bloo and my hedhog nose have translation dials (x,y and z) in Poser. They don't come into play in Poser when posing unless you use the dials. But in Carrara they do. In carrara I can disable their influence in the Translation properties and everything then works.

But what is the best way to remove them in Poser. Do I have to edit the poser file with a text editor? Why have these parameters appeared for these joints and not others?


geep ( ) posted Mon, 11 August 2008 at 7:58 AM

You might try this ...


Go back to Poser and...

  1. Select the figure ... then ...

  2. Use the [menu] "Figure" >>> "Use Inverse Kinematics" and ...

  3. UNcheck all 4 options, i.e., LeftLeg, LeftHand, RightLeg, RightHand

  4. Re-import your figure into Carrara.


And that's (hopefully) all there is to it. 😄

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



faba ( ) posted Mon, 11 August 2008 at 1:23 PM

Hi livingos,

I am no expert in exchanging data between Poser and Carrara, but it seems you are right.
It seems to be the translation settings of the joints.

While poser is just using the rotation and ignoring the translation for IK-chains Carrara is using
the settings as written in the cr2-file. For example these settings in poser

will similar to this in Carrara:

I don't know how others are building their cr2-files (again I am no expert so for sure there are easier ways to do this), but different things worked for me:

**a)
**limit the max and the min of each translation dial that is affected to zero in poser - I don't know if there are tools or scripts for this. Carrara will read the constraint like this:

b)
open your cr2-file in a cr2 editor and change the visibility of the dials to invisible.
Carrara will read the invisible translation constraints as locked. I think this is how the
most characters are done too

c)
in case you don't want to work with poser anymore/ don't want to edit the cr2-file of course you can simply adjust the constraints in Carrara too.


livingos ( ) posted Mon, 11 August 2008 at 2:49 PM

Faba, That is exactly it. Visibility seems to be interpreted by Carrara in this way. Is this a bug in Carrara's handling? I'm not sure. Other models tend to only have translation visibile on the hip bone so the figure can be moved.

Dr Geep's suggestion to turn off IK makes no difference. The problem is down to these translation parameters appearing. It looks like I have to edit the cr2 file and make it like other people's figures.


faba ( ) posted Mon, 11 August 2008 at 3:30 PM

Hi livingos,

there is a script "UnHide Dials 1.03" from Dimension3D in the free stuff section here that hides/ unhides selected parameters. It worked for me for the translation dials when I tested it.
So possibly you won't have to edit the cr2 manually.


livingos ( ) posted Tue, 12 August 2008 at 3:21 AM

Fantasitic. Thank you so much.


faba ( ) posted Tue, 12 August 2008 at 6:01 AM

Your post helped me a lot for myself :)
I had the same issues with figures I created on my own, but because it was just tests I never put much effort in to find out why the joints are different in poser and carrara.
But your question made me rethink!


livingos ( ) posted Tue, 12 August 2008 at 8:40 AM

It seems to be a problem when you add your own bones or make a skelton from scratch in the setup room. I have discovered every figure I have had a go at (none very good) have this problem. But you only notice it in Carrara.

Where would we be without forums?


SimonWM ( ) posted Tue, 12 August 2008 at 11:35 AM

Do anyone know how to make the translation dials visible in Carrara for DAZ G3 figures like the DAZ Freak? I'm talkin about the bend, side-side front-back dials.


livingos ( ) posted Tue, 12 August 2008 at 12:25 PM

I guess you can edit the file by hand in a text editor, which would have been my option until someone pointed me in the direction of the handy Poser script above.


SimonWM ( ) posted Sun, 31 August 2008 at 7:54 AM

Quote - I guess you can edit the file by hand in a text editor, which would have been my option until someone pointed me in the direction of the handy Poser script above.

The script doesn't seem to do anything. In Poser I select my hidden parameters, I click on the show button and the script closes. Then I restart the script and I still see the parameters on the hide panel.

I open the figure in Carrara and the sliders still don't show.


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