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Vue F.A.Q (Last Updated: 2024 Nov 21 4:12 am)



Subject: Vue or maybe just XStream, to integrate with V-ray?


silverblade33 ( ) posted Fri, 05 September 2008 at 10:05 AM · edited Fri, 22 November 2024 at 12:23 PM

Just got this months 3DWORLD magazine, subscriber ;)
page #23 bottom right, about Vue7

one line:

the company is rumoured to be at pre-alpha stage in integration with the industry standard V-Ray render engine.

**HOT DAMN!! ** :thumbupboth:

In the style of Minsc:

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muhahaha!

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Jonj1611 ( ) posted Fri, 05 September 2008 at 10:51 AM

All I can say is.................about time! :) I love the V-Ray renderer,hope they get it working.

Jon

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Trepz ( ) posted Fri, 05 September 2008 at 11:24 AM

All i can say is.................Does Boo Agree

When the going gets tough, someone hold my rodent!

"Many are willing to suffer for their art. Few are willing to learn to draw."


bruno021 ( ) posted Fri, 05 September 2008 at 11:36 AM

Boy this would be great, and super fast! Though the price tag might be a show stopper! There were rumours when 5Infinite came out that Maxwell was developping a Vue bridge, but turned out it never happened.
Should this be true, I'd be a little gutted, I just bought the C4D R11 upgrade with the new Advanced Render3, and I'll be broke for the next 2 years, lol!



Trepz ( ) posted Fri, 05 September 2008 at 12:12 PM

Ya know guys...honestly. I see "bridges" as fucking money and time wasters...XSTREAM anyone ?!? V-Ray for C4D 10.5 was nice bruno...but for me...i would rather take a hit of crack in my face than buy any BRIDGE that anyone has to give to e-on for anything with there "Lightwave" engine

HA-0HA-HA-0H ALL DAY...

-Paul

"Many are willing to suffer for their art. Few are willing to learn to draw."


silverblade33 ( ) posted Fri, 05 September 2008 at 12:15 PM

"Go for the eyes, Boo! GO FOR THE EYES!" :p

yeah I bought maxwell for same reason, and I can use it in Rhino...sigh.

"I'd rather be a Fool who believes in Dragons, Than a King who believes in Nothing!" www.silverblades-suitcase.com
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Trepz ( ) posted Fri, 05 September 2008 at 1:37 PM

Make way evil! I'm armed to the teeth and packing a hamster!

"Many are willing to suffer for their art. Few are willing to learn to draw."


silverblade33 ( ) posted Fri, 05 September 2008 at 3:18 PM · edited Fri, 05 September 2008 at 3:18 PM

Hm, I read thay real time V-Ray is coming out...?
Only problem would be, apart from the price!!!...

Would we need to convert Vue, to V-Ray materials? I hope not

PS
Boo is a Miniature Giant Space Hamster
See, Spelljamer rules!! ;)

"I'd rather be a Fool who believes in Dragons, Than a King who believes in Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models, D&D items, stories.
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bruno021 ( ) posted Fri, 05 September 2008 at 3:27 PM

It's normally the way it's done. materials need to be converted to VRay materials. It's normally done automatically, with a single click.



FrankT ( ) posted Fri, 05 September 2008 at 3:37 PM

I think VRay would make a great companion to Vue.  I hope it comes off (and it's not too expensive!)

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Paloth ( ) posted Sat, 06 September 2008 at 12:18 AM

Ya know guys...honestly. I see "bridges" as fucking money and time wasters...XSTREAM anyone ?!

Is something wrong with Vue Xstream? I was thinking about getting it for Lightwave.  

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bruno021 ( ) posted Sat, 06 September 2008 at 3:01 AM

Paloth: better wait for xStream7, I think. By the time you make X6 work, I suppose X7 will be out, and apparently, from e-on's site, better implemented in LW than 6.



silverblade33 ( ) posted Sun, 07 September 2008 at 6:29 AM

I hear that a real time render version of V-Ray is coming out....

http://www.3dm3.com/forum/f50/vray-realtime-rendering-announced-13345/
early tests
http://uk.youtube.com/watch?v=nA-kBI-oWlE

"I'd rather be a Fool who believes in Dragons, Than a King who believes in Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models, D&D items, stories.
Tutorials on Poser imports to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!


ksanderson ( ) posted Tue, 09 September 2008 at 9:09 AM

If TrueSpace can work with and sell a $299 V-Ray render engine (I think it's missing some stuff), why not Vue, too?


alexcoppo ( ) posted Tue, 09 September 2008 at 12:03 PM

Quote - If TrueSpace can work with and sell a $299 V-Ray render engine (I think it's missing some stuff), why not Vue, too?

The problem is that V-Ray is a renderer and so complements e.g. Lightwave which is a modeler. Vue is NOT a modeler: it is a composer/render so V-Ray is not an addition to Vue but an alternative to Vue. The same goes with all the V-Ray "siblings" like FryRender, Maxwell Render, Brazil, Kerkythea and so on.

I have not raised the subject before, but if E-On wants to break into the architectural rendering business, it will have to fight against those engines; just google for the images created with those programs and you will understand the difficulty of the task.

Add the fact that the price tags of the above mentioned software are not really steep (in the order of 1000$) and that architects are accustomed to budgets with 6 or 7 digits in dollars (at least) for each project, and you can immediately realize that E-On won't be able to compete on the price front: it will have to best them on the speed/quality fronts (though call).

I wish all the best to E-On developers but I really wonder whether they have tackled a bit-too-large-to-gulp task....

Bye!!!

P.S.: Kerkythea is free and the 2008 version has an instancing functionality which is really similar to 6 Infinite painted ecosystems...

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Xpleet ( ) posted Tue, 09 September 2008 at 12:19 PM

Who says that you can compare Vue's renderengine with Vray when they are two very different things?

With Vue's spectral atmosphere (standard now I'd say) the engine has to handle MUCH more than most faked-sky scenes I see created with Vray or Maxwell or whatever.

So I absolutely doubt the assumption that Vray would increase renderspeed for full blown spectral outdoor sceneries.

I thought Vue was lame but then you look back to Terragen2 which renders much slower for what you could equally create in Vue maybe 1/3 of the time.

and once again, excellent post, alexcoppo.


Terminius ( ) posted Tue, 09 September 2008 at 5:51 PM

Kerkythea is also as slow as hell and it's instancing is still way behind vue's. You can't even variate the color tone per tree for example. It's a good renderer overall but it's just behind in certain areas. It's got a long ways to go.

The one aspect to vue i'd like to see more often that will bring it up to terragen 2 is attention to details when upclose to the ground using only procedurals, both layered color and fractals. I don't see this at all anywhere. It seems that no one wants to use the graph editor at all but i want those nice fine fractal sub-pixel details that those TGers are turning out. We need in depth tutorials based on the fractal terrains and the graph editor, i mean real deep stuff. Lets get those vue renders highly detailed when up close to the ground with differances in soil content, tiny pebbles, sediment, strata and so on.

I just hope that vue's displacement is faster this time around because using bumping just does not cut it anymore. It just looks to fake.


Xpleet ( ) posted Tue, 09 September 2008 at 6:12 PM

Quote - Kerkythea is also as slow as hell and it's instancing is still way behind vue's. You can't even variate the color tone per tree for example. It's a good renderer overall but it's just behind in certain areas. It's got a long ways to go.

The one aspect to vue i'd like to see more often that will bring it up to terragen 2 is attention to details when upclose to the ground using only procedurals, both layered color and fractals. I don't see this at all anywhere. It seems that no one wants to use the graph editor at all but i want those nice fine fractal sub-pixel details that those TGers are turning out. We need in depth tutorials based on the fractal terrains and the graph editor, i mean real deep stuff. Lets get those vue renders highly detailed when up close to the ground with differances in soil content, tiny pebbles, sediment, strata and so on.

I just hope that vue's displacement is faster this time around because using bumping just does not cut it anymore. It just looks to fake.

What is Kerkythea?

If you want more detail on all scale levels, make atleast 4 fractals of size 0.175 - 0.25 - 0.5 - 1 and !blend! them in a combiner, not a big deal. It seems that TG2 does this automatically according to your position.

I don't know if Vue's displacement can come close to Terragen2's I hope it does, but I haven't achieved such spectacular displacements yet, like making a canyon ridge that goes inwardly by displacement.


Terminius ( ) posted Tue, 09 September 2008 at 7:06 PM

Sorry, this is Kerkythea.

www.kerkythea.net/joomla/

I have been playing with those scale levels a lot lately. Currently i am looking for more complexity which again is something i never see from vue users that i am aware of. It seems a big deal to me.

No, TG2 does an automatic one color base but with a sub-pixel fractal bump base as well. It's stuff like this i am after:

www.planetside.co.uk/gallery/f/tg2/7-TGD603.jpg.html

That's the tough part of vue. It really would be great if displacement like a canyon ridge can be done but in vue displacement can be slow and heavy and i hope this is speed up for vue 7.


Xpleet ( ) posted Tue, 09 September 2008 at 7:29 PM · edited Tue, 09 September 2008 at 7:32 PM

Quote - Sorry, this is Kerkythea.

www.kerkythea.net/joomla/

I have been playing with those scale levels a lot lately. Currently i am looking for more complexity which again is something i never see from vue users that i am aware of. It seems a big deal to me.

No, TG2 does an automatic one color base but with a sub-pixel fractal bump base as well. It's stuff like this i am after:

www.planetside.co.uk/gallery/f/tg2/7-TGD603.jpg.html

That's the tough part of vue. It really would be great if displacement like a canyon ridge can be done but in vue displacement can be slow and heavy and i hope this is speed up for vue 7.

Honestly that pic is nothing special, a repeater on a macro scale, mini scale and then large, as I said really nothing special, do what I described above, I've done it with my water-mat where I really needed it.

Also, where is your post in my "Fluffy Clouds" thread, it is invisible seemingly.


Terminius ( ) posted Tue, 09 September 2008 at 7:44 PM · edited Tue, 09 September 2008 at 7:50 PM

Well, OK. I'll try your suggestion out and see what it comes to.

I uploaded the wrong image in the "Fluffy Clouds" thread. I'll have to re-post later. I thought i deleted that post as well. Odd.

I even looked into asileFX tutorials and even he does not cover what i am looking for but anyways back to testing.

www.asilefx.com/product.php


alexcoppo ( ) posted Wed, 10 September 2008 at 3:57 PM

Renderers like Kerkythea are atrociusly slow but they can recreate scenes with an incredible accuracy.

Just an example: in Vue you add a light and, let's say, set its power to 30. In FryRender you add a 60W tungesten bulb... and the program accurately models the spectral response and the conversion between the power of the illuminator and its luminosity. You need such capabilities when, e.g., you are checking some what-if scenarios about illumination assessing the effects of the different kind of lighting.

W.r.t. render times, you are almost into Terragen2 land... enough said!

Bye!!!

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Terminius ( ) posted Wed, 10 September 2008 at 5:20 PM

This is true. The kerkythea gallery images look great.

The reason why i dumped tg2, waiting for days, weeks.  ugh...


Xpleet ( ) posted Wed, 10 September 2008 at 7:07 PM · edited Wed, 10 September 2008 at 7:14 PM

Does 1 of you know what engine TG2 is actually using? out of pure interest.

And I don't think it is that slow as it used to be, or as you might think it is now. Atleast Deep Edition has got multicore support now.


FrankT ( ) posted Wed, 10 September 2008 at 7:33 PM

The TG2 engine was written by Planetside themselves. 

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silverblade33 ( ) posted Thu, 11 September 2008 at 11:13 AM

I have Maxwell, it's an AMAZING renderer, but yes, very slow, it's ok on my quad core, but on a lesser PC, ick...

Test renders of a fantasy space ship I built in RHino, rendered in Maxwell:
http://www.renderosity.com/mod/gallery/index.php?image_id=1639776

Maxwell sucks though, in that you have to mess with every bloody material...what a head ache.

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Free tutorials, Vue & Bryce materials, Bryce Skies, models, D&D items, stories.
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Xpleet ( ) posted Thu, 11 September 2008 at 11:20 AM

Then if I got this straight, Vue has an independant renderengine aswell (new from ground up). Was it constantly evolving From Vue1-2-3-4...?

I wish I would see a test in which all engines would render the same thing on the same settings and see how they all compare there, everything else is so assumption based.

I did a test once, comparing it with C4D's inbuilt standard engine and I got both Vue and C4D render almost the exact thing (both only using point lights) and it turned out they were equally fast to the second almost, so I think if a renderengine is really significantly slower than another there must be a fatal error in the programming, or the settings are just too high by default :P


chippwalters ( ) posted Thu, 11 September 2008 at 3:51 PM

Quote - The problem is that V-Ray is a renderer and so complements e.g. Lightwave which is a modeler.

alexcoppo,

Check you facts.

Lightwave has an excellent renderer. In fact it has been a stalwart renderer in the industry for years. Check out it's credits.
http://www.newtek.com/lightwave/projects.php

Does Vray even have a spectral atmosphere model? I wonder. Of course it is legend, along the others you mentioned in creating interior renderings. Many of these engines are licensed to third parties as well. For instance, Kerky is the rendering enging behind the SketchUp Plugin, "Podium."

 


FrankT ( ) posted Thu, 11 September 2008 at 3:55 PM

from what I remember when I was looking at VRay, it doesn't do spectral atmospheres but what it does excel at is GI, GR and physically accurate lighting - especially indoors.  Some of the VRay renders I've seen will knock your socks off but don't try for a Vue atmospheric effect because it won't work (then again, that's not what it's designed to do so no surprises really :) )

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chippwalters ( ) posted Thu, 11 September 2008 at 3:58 PM

Quote - so I think if a renderengine is really significantly slower than another there must be a fatal error in the programming, or the settings are just too high by default :P

Please...

There are more than a handful of differences in rendering algorithms. Different renders have different sweet spots. For instance, Radiosity renders PREFER lower poly counts, as the initial calculations require each surface to be divided into patches before bouncing light around. For complex outdoor scenes like those generated by Vue, one could literally wait days for these calculations to finish. So, Vue has to provide a different way for managing outdoor Radiosity calculations-- one that is much different from the way, say-- Kerky or Brazil does it.

Blaming rendering speed as a function of 'fatal error in programming' is more than simplistic, it's just stupid.

 


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