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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 22 10:18 pm)



Subject: UTC2 Heads up


grichter ( ) posted Wed, 27 August 2008 at 7:18 PM · edited Mon, 23 December 2024 at 12:52 AM

 Info about the UTC2 development

[textureconvertor.com/about.asp

t](http://textureconvertor.com/about.asp)hread on daz in commons area also.

Gary

"Those who lose themselves in a passion lose less than those who lose their passion"


GKDantas ( ) posted Wed, 27 August 2008 at 8:01 PM

This is great news!!

Follow me at euQfiz Digital




Tashar59 ( ) posted Thu, 28 August 2008 at 12:41 AM

Thanks for the heads up.


LostinSpaceman ( ) posted Thu, 28 August 2008 at 1:03 AM

Sounds exciting if they follow through with the support for Poser default folks as well. With this and Wardrobe Wizard we can all save bunches of money.


Tashar59 ( ) posted Thu, 28 August 2008 at 1:10 AM

They never supported the Poser figures in UTC. I would not be surprised that they don't with TC2. But I agree it would be a bonus if they did.


LostinSpaceman ( ) posted Thu, 28 August 2008 at 1:34 AM · edited Thu, 28 August 2008 at 1:35 AM

From their FAQ Page:

Quote - *Texture Convertor Plugins

*TC2 Plugins are constantly being created, so if your favourite Poser figure is not yet supported, chances are it could be supported in the future. If you really like to see support for a particular figure, why not contact us and let us know.

The TC2 Plugins that will be available from launch date are:

  • Daz 3D - Victoria 3
  • Daz 3D - Victoria 4
  • Daz 3D - Aiko 4
  • 3D Universe - Tattoo Tools
  • Linden Labs - Second Life Avatar
  • Daz 3D - Michael 3 (currently in development)
  • Daz 3D - Stephanie Petite (currently in development)
  • Daz 3D - Millenium Baby (currently in development)
  • Daz 3D - Millenium Kids (currently in development)
  • 3D Universe - Sadie (currently in development)

...with plans to include Smith Micro's figures, Koshini range, 3D Universe toon range and many more!


ashley9803 ( ) posted Thu, 28 August 2008 at 3:46 AM

"....... For example, you could use TC2 to convert your favorite Victoria 3 texture set to work on Victoria 4."

Does this also mean that you can convert V4 textures to work on V3?

As essentially the V3 maps can be used on any V3 based model, could we see Mike 3, Mat, Maddie, etc., with the latest high-powered V4 textures, like the Elite range?
That would be nice.


SAMS3D ( ) posted Thu, 28 August 2008 at 3:49 AM

This is great.  I use it alot.  Sharen


EnglishBob ( ) posted Thu, 28 August 2008 at 4:21 AM

It would be nice if they had included a mailing list so we could choose to be kept up to date with developments - but I suppose the community will let us know soon enough. :-) 


mathman ( ) posted Thu, 28 August 2008 at 5:31 AM

When is it being released ? 


GKDantas ( ) posted Thu, 28 August 2008 at 6:53 AM

I saw that it can save to MAT and DZ format...and PZ2 file format??

Follow me at euQfiz Digital




Tashar59 ( ) posted Thu, 28 August 2008 at 5:57 PM

*"...with plans to include Smith Micro's figures, Koshini range, 3D Universe toon range and many more!"

Yeah, I missed that and finally found the Daz thread but couldn't get back until now to correct my post. I was surprised the Daz thread was buried. I would have thought it would have been bigger news than it seems there. Then again, I have not had a chance yet today to check so it might be more popular now.

This will be a great tool if it does as it claims. I usd UTC quite a bit and would use TC2 even more. Like that 3rd part's can develope plugs too.


Lucifer_The_Dark ( ) posted Fri, 29 August 2008 at 8:50 AM

I was beginning to think this would end up being vapourware seeing as it's been 5 years since the original was released. Good news like this is always welcome though :D

Windows 7 64Bit
Poser Pro 2010 SR1


EnglishBob ( ) posted Fri, 29 August 2008 at 9:05 AM

Thinking about it, the best news of all is that third parties can develop plug-ins. If it's not too difficult to do, then any new figure can soon be supported - maybe even by their creators. No more worrying about lack of texture support.


bopperthijs ( ) posted Tue, 09 September 2008 at 5:53 PM

for our info.

Just checked a 3D-universe: release date of UTC2 is 11 september 2008 at DAZ., so that will be next thursday.

best regards,

Bopper.

-How can you improve things when you don't make mistakes?


GKDantas ( ) posted Tue, 09 September 2008 at 6:26 PM

Yes!!

Follow me at euQfiz Digital




grichter ( ) posted Tue, 09 September 2008 at 7:15 PM

 Thanks Booper for the update

Gary

"Those who lose themselves in a passion lose less than those who lose their passion"


Lucifer_The_Dark ( ) posted Wed, 10 September 2008 at 2:00 AM

Don't forget that big experiment that's supposed to happen today, it may end the world so UTC2 may NOT be released tomorrow. ;)

Windows 7 64Bit
Poser Pro 2010 SR1


ashley9803 ( ) posted Wed, 10 September 2008 at 3:02 AM

LOL Lucifer.
You live up to your screen name.
I'm worried too about this., but hopefully without cause.


EnglishBob ( ) posted Wed, 10 September 2008 at 3:19 AM

Attached Link: Earth 'not at risk' from collider

> Quote - "Over the past billions of years, nature has already generated on Earth as many collisions as about a million LHC experiments - and the planet still exists."

Besides, they won't be doing full collisions today. So even if we are all doomed, we'll still probably have some time to use UTC2.

:lol:


bopperthijs ( ) posted Thu, 11 September 2008 at 5:51 PM · edited Thu, 11 September 2008 at 5:51 PM

It's out now!!!

 

       ......with  a Michael 4 plug-in???

Well, they know more than we do...

I'm off to get it.

Bopper.

-How can you improve things when you don't make mistakes?


bopperthijs ( ) posted Thu, 11 September 2008 at 6:51 PM

Wait with buying: it doesn't work!!!

I can't start the program, I'm getting a "file not föund"error everytime.
In the daz-forum  was told they are working on it

Bopper.

-How can you improve things when you don't make mistakes?


Lucifer_The_Dark ( ) posted Fri, 12 September 2008 at 2:16 AM

Still no support for Apollo Maximus I see. :(

Windows 7 64Bit
Poser Pro 2010 SR1


bopperthijs ( ) posted Fri, 12 September 2008 at 3:58 AM · edited Fri, 12 September 2008 at 4:00 AM

Textureconverter 2 works now after DAZ uploaded the correct installation files.
But another error occured: I got a error 6: overflow. This is caused by systems that a comma-seperator for decimal, which is the fact on the whole european mainland, you can change that in your region settings to get TC2 work. Very annoying!
There was a same problem with crossdresser 3, but that was fixed in their latest update. Hope TC2 will fix this bug as soon a possible.

Bopper.

...And there will be no plug-infor Apollo maximus, that's correct.

More info can be found here: textureconvertor.com/about.asp

-How can you improve things when you don't make mistakes?


Lucifer_The_Dark ( ) posted Fri, 12 September 2008 at 4:12 AM

Hopefully they'll make good on their promise of the sdk for making our own plugins & us Apollo fans can make our own.

Windows 7 64Bit
Poser Pro 2010 SR1


jugoth ( ) posted Fri, 12 September 2008 at 7:21 AM

I look forward to v1 and v2 and m1 and m2 as i use utc1 to bring m3 and v3 texts over as love to use the older figures.


bopperthijs ( ) posted Fri, 12 September 2008 at 3:09 PM

DAZ uploaded again new installation files and now everything is working fine,even for european.

Bopper.

-How can you improve things when you don't make mistakes?


rowlando ( ) posted Sat, 13 September 2008 at 12:26 AM

Just bought it, its just great, I can now save hours of time.

I was looking where you could name your converted texture, and associated Pz2 file. Any suggestions from those who already use the program??

Thanks Rowlando

Seek what you can never loose


witchdidi ( ) posted Sat, 13 September 2008 at 8:20 AM

Quote - Just bought it, its just great, I can now save hours of time.

I was looking where you could name your converted texture, and associated Pz2 file. Any suggestions from those who already use the program??

Thanks Rowlando

Right click on the pz2 file in windows explorer, choose rename and type what you like. If you change the names of the converted texture, you have to open the pz2 file in notepad or similar program and rename the textures in there also so it can find them.

Be mad...until proven genius.

Sitting quietly in the corner does not make one the class fool.

- Didi


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