Thu, Nov 21, 11:58 PM CST

Renderosity Forums / Poser Technical



Welcome to the Poser Technical Forum

Forum Moderators: Staff

Poser Technical F.A.Q (Last Updated: 2024 Nov 13 12:50 am)

Welcome to the Poser Technical Forum.

Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)

This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.

New users are encouraged to read the FAQ sections here and on the Poser forum before asking questions.



Checkout the Renderosity MarketPlace - Your source for digital art content!



Subject: Adding morphs to alternate geometry?


maclean ( ) posted Sat, 13 September 2008 at 10:59 AM · edited Thu, 21 November 2024 at 5:56 PM

I have a drainpipe prop which uses alternate geometry and I've added 2 sets of morphs to it - 1 set for the regular geometry and 1 set for the alternate geometry. In poser, everything works until I try to resave the prop. If I've used the alt geom dial on the prop, then instead of saving this

prop drainpipe_1
   {
      storageOffset 0 0 0
      objFileGeom 0 0 :Runtime:Geometries:maclean:room creator:drainpipe.obj

it saves this

prop drainpipe_1
   {
      storageOffset 0 0 0
      objFileGeom 0 0

In other words, the geometry reference pointer disappears. This only happens if I've actually used the alt geom dial. If I don't touch it, the prop saves normally.

The alt geom code is fine, and I've changed the order of the channels, placing the alt geom channel above the morphs, among them and below them, with no success.

Any bright ideas?

TIA

mac


EnglishBob ( ) posted Sat, 13 September 2008 at 1:29 PM

The word is that switching geometry on props is dodgy at best, and broken at worst. Bloodsong says as much in her book. "The swapping code seems to only work reliably in figures." :-( 


maclean ( ) posted Sat, 13 September 2008 at 6:38 PM

Yup. I know that, although I've used it successfully for several products in the past. On some things, it's a necessary evil.

And I did use 2 sets of morphs before at some point, although it was just an experiment. I probably didn't try to resave the prop, so wouldn't have noticed this problem.

No worries. I'll try to find some alternative way of doing it.

Thanks

mac


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.