Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)
Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device. Beige horizontal case. I don't display my unit.
Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?message_id=2540013&ebot_calc_page#message_2540013
This,,, maybe?This is Yuka by Subgraphic applied to V4.2
Any ideas? Is this just something one must live with when using shaders?
Thanks.
Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device. Beige horizontal case. I don't display my unit.
Ambient node is black for all skin materials, with value of .2
Renders are fine, but am I the only one who gets this luminous preview?
Thanks.
Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device. Beige horizontal case. I don't display my unit.
Only have seconds to post before heading to the airport. So here's the basic scoop: A shader can turn white to black, orange to white, any color, brightness, or hue to any other. A good skin shader does considerable toning and such.
Poser preview doesn't implement any of that. In fact, it doesn't even pay attention to the Diffuse_Value.
Try this - attach a color map - just a color map - to Diffuse_Color. Set Diffuse_Value = 0, Specular_Value = 0. Look at your preview - still see the skin, right? But render and it is totally completely black.
Talk to Smith Micro. The Preview renderer is not honoring 90% of what shader components related to light do. The newer hardware previews can sometimes mimic the patterns, such as Clouds nodes, but they almost completely ignore any tricky stuff related to lighting.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Bagginsbill:
Thanks for the input. Enjoy your vacation - I hope the storms avoid the DR while you're there.
I don't know if you smoke cigars or not, but OPUS X come from the Fuente's in the DR - try one if you can while you're there. Great with a brandy - as good as cubans.
Klebnor auf's Insel
Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device. Beige horizontal case. I don't display my unit.
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Does anyone know why a character appears flourescent in preview? I applied a texture with shader mat to V4.2 and it looks like it is radiating light. Is this normal? It's hard to see what's going on this way. Can I adjust lights or anything else to see the character more normally?
Thanks.
Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device. Beige horizontal case. I don't display my unit.