Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 07 12:47 pm)
You probably worked this out already, but...
Unticking the Visible flag means that the figure/object/actor is completely ignored in any renders; i.e. it can only be "Visible to raytracing" if it is "Visible".
I understand that the correct rendering of transparency requires raytracing, so what would happen if you made the figure completely transparent and used depth-map shadows? I don't use depth map shadows myself, so I don't know if they respond 'properly' to transparent objects. Just a thought....
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)
Oh, and you can do an AO pass. The Render menu lets you do separate passes, or there is a script that allows you to select just one pass for your render... I'm not home now so I don't remember what it is, though.
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)
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I'm trying to render an animation where only the figure's shadow is seen, not the figure. I would have thought that, going to the (Figure>Body) Properties tab, unchecking Visible but leaving Visible in Raytracing would do what I want, but it doesn't seem to. My light and render settings are properly set to raytrace shadows, but the figure is not there (as expected) with no shadows (as undesired).
I have a good workaround, but I thought I would get some thoughts here first, thanks.
Oh, and what would be really super is if there is a way to use depth map shadows in the solution, for speed of rendering. Slightly OT, but I'll add that I have a 64 bit quad core with 6 gigs ram, and of course dear Poser is the only one of my graphics programs that seems virtually unaffected by the computational power...it renders as slow as it did on my old machine.
oh, and BTW #2, I own Glow Worm, a (Daz?) rendering plugin which can render shadow (and many other) passes, but it's super buggy and off the table for consideration, as far as I'm concerned.
thanks
-E