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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Help! Adding and Emblem to the Bodysuit!


ajmarti ( ) posted Thu, 23 October 2008 at 3:57 PM · edited Sat, 23 November 2024 at 5:12 AM

file_416199.jpg

Hi guys! Ok.. let say i will like to add just an Emblem (like the pic) to the chest area of M3, V3, V4 original Bodysuit.... can i do that?.. Can i create the emblem in Photoshop, let say a circular one, and somehow export it to Poser? Im good at Photoshop but i have no idea on the transparent areas.... how can i do that? how do i apply it to the bodysuit?

Can anyone help me?, please!

Thanks!!!

Artist @ajmarti.com


Winterclaw ( ) posted Thu, 23 October 2008 at 4:11 PM

One thing to do is make a copy of the body suit texture, add the emblem to the copy, and load that new texture into poser.

WARK!

Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.

 

(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)


dlfurman ( ) posted Thu, 23 October 2008 at 4:47 PM

What the 'Claw said.

  1. Get a copy of the Bodysuit templates
  2. Fire up Photoshop (Gimp, PSP what ever graphics app you use that has layers)
  3. Load up the template
    4) Color as needed.
  4. NEW LAYER (or NEW IMAGE, but keep the image with your colors and the template open if you can)
    6A - New Layer:  Draw your new insignia, ERASE where you want it transparent
    6B - New Image: Draw your insignia and ERASE where ever it should be transparent. Take out the background, and keep just your image/insignia. When done, drag/insert/transfer into where you've colored the template.
  5.  Scale and/or Transform the insignia layer to where you want it to go.

Some folks flatten the layers at this point. I use Photoshop and learned this cool "trick". Move to the top most layer, press/holding SHIFT+CONTROL+ALT+E. This makes a brand new layer that is combined of all active layers beneath it WITHOUT compressing all of the layers beneath it. (Great for tweaking a layer later)

SAVE the FILE (with all of the layers intact - in my case with a newfilename.PSD), then save out the top layer (the combined one) as a .JPG (.GIF,  .TGA whatever) and use that for the bodysuit.

Hope this helps.

"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld

Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)


ajmarti ( ) posted Thu, 23 October 2008 at 4:52 PM

WOW!... Do you think it helps??!.... THANK YOU SO MUCH Difurman!!!!
I havent even try it, and im sure i got all your instructions clearly!

Thank you so much for your time and your help!!

Thanks!!!!!!!!!!!!!!!!!!!!!!!!!!!

AJ

Artist @ajmarti.com


hborre ( ) posted Thu, 23 October 2008 at 6:05 PM

Now that the others have spoken let me give you a few pointers on how to make a kick-ass emblem for the bodysuit.  Definitely get a copy of the bodysuit template and bring it into PS, PSP, etc.  Please note the initial resolution of your template.  This is important.  It will either be 1024x1024 or 2048x2048.  Create a new file with the same dimensions and proceed to construct your emblem.  Size does not matter, the bigger the better.  The reason for this will become apparent.

After you have textured your body suit and created your emblem, select the emblem file and erase all traces of background leaving the emblem on a transparent layer.  Drag the emblem to your bodysuit file and resize it to fit the chest area.  Why start a large emblem?  Resolution.  When you render a low res emblem in Poser, it will look blurred and out of focus.  By creating a hi res emblem, although you scale it down for the bodysuit, it will retain clarity and sharpness.  The big drawback is pixelation around the edges.  Rasterizing the emblem can clean that up.  Adobe Illustrator is great for that but get your hands on Inkscape, freeware, it does an excellent job with minimum of fuss.

Once your bodysuit is complete, bring it into Poser and texture your bodysuit in the material room or create an Inj Pose with it.  If you have any doubts, check out the avatar, then let me know how you fair.


artposer ( ) posted Fri, 24 October 2008 at 12:18 AM

I totally agree with HBorre in this case and with your texture size does matter and for graphic and logos a vector program such as Illustrator coral draw or maybe Inkscape which I have never used would be good also another excellent program to use that does a great job combining Vector and raster images is Xara 4 I have it and it is very user friendly,,Good luck


ajmarti ( ) posted Fri, 24 October 2008 at 6:28 AM

Wow Cool!>..First THANK YOU CLAW!.... for some weird reason your answer was not posted when i thanked the first time... THANK YOU MY friend!

Hborre/Artposer TOTally clear!! thanks my friends you've been so helpful.. im working on it right now.. Is always so cool to learn from the pros!!

Thanks my friends!! Thanks!!!!!!!!

AJ

Artist @ajmarti.com


ice-boy ( ) posted Fri, 24 October 2008 at 7:05 AM

so the texture should first be made very big. then we scale it down and it will look better?


hborre ( ) posted Fri, 24 October 2008 at 9:03 AM

@ ice-boy: the answer is yes.  It's a matter of resolution when using the texturing technique.  A 512x512 emblem looks awful when you render closeup in Poser.  Create the same emblem at higher resolution then scale it down when transferred to the texture will yield a sharper image.  Especially when rendering a head & chest render.

Now you could apply decaling to your image in the material room using a separate emblem image of lower resolution and get very decent render.  I have tried and it worked beyond my expectations.  It is a little more involved but worth the effort.

One problem with emblems is applying across material groups.  M3 bodysuit has the arms/chest seams running diagnally towards the neck while V3 & V4 have their seams at the arm and shoulder region.  DecalMaster application @ DAZ claims to solve that issue but I haven't explored that option quite yet.  To use the program, you need a MAT Pose and a fairly decent emblem.  IMHO use hi-res images; my first try at it did not yield good results.


ice-boy ( ) posted Fri, 24 October 2008 at 9:17 AM · edited Fri, 24 October 2008 at 9:19 AM

do i have to use the scale function in photoshop. of can i just change the image size?

i tryed this now on a sphere. i made a simple texture in photoshop. first 2048x2048 then scaled it down to 512x512. and there was a huge difference. then i made the texture from skratch at 512x512 and it was the same.
can you show a render so that i can see the difference ? thanks


hborre ( ) posted Fri, 24 October 2008 at 9:32 AM

Actually, create your emblem @ 2048x2048 ( A little big but okay).  Have your other texture file open, click on your emblem and drag it to the texture window.  Another layer will be created with your emblem over the texture and of course the emblem will look enormous.  Now, I believe, go to edit >transform> scale ( Bear with me, I am not on my home computer).  Hold the shift key down and the scale the emblem down to size.  The Shift key will retain the proportion of the emblem without distorting it.  Move the emblem into place then merge the layers. 

What you were describing in your post was actually changing the image size by resolution.  There is a difference.  What you would like to do is retain a hi-res to your emblem when moving the layer to the texture.  I do have a test image of a render but having a little problem uploading to photobucket.  Once I resolve it I will post it.


hborre ( ) posted Fri, 24 October 2008 at 9:51 AM · edited Fri, 24 October 2008 at 9:53 AM

Here we go.  This is a render of V4 and her bodysuit sporting the Superman Shield.  It was textured completely in Photoshop using the method I described above.  The bodysuit template, I believe, is 1024x1024.  The emblem was actually a wallpaper which was cleaned up and reproduced at the image size of 1024x1024.  Again, once the emblem layer is dragged over to the texture file, reduce the emblem size by using the transform feature in PS.  As a side note, plug the texture node into the bump setting and set the value to 0.1 for an embossed feature.


ice-boy ( ) posted Fri, 24 October 2008 at 9:54 AM

thanks i will try


ice-boy ( ) posted Fri, 24 October 2008 at 1:46 PM

i tryed it now.
sorry but there is no difference in the render. can you please show me two renders so that i can see a difference?


hborre ( ) posted Fri, 24 October 2008 at 4:23 PM

@ Ice-boy: could you post what you have so far?  I'll try to throw something together this evening when I get home.


ice-boy ( ) posted Fri, 24 October 2008 at 4:44 PM

the renders look the same. really. the same. there is no difference


hborre ( ) posted Fri, 24 October 2008 at 6:09 PM

I won't dispute that, it could actually appear the same and you may be correct.  I will double check what I have and get back to you.


sturkwurk ( ) posted Sat, 25 October 2008 at 7:24 PM

If you need more help, just ask - those are my product shots you showed.

:)

I came, I rendered, I'm still broke.


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