Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 27 5:12 pm)
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Okay, I made a "green paint splotch" with an alpha map for transparency, and applied it to a square (from props>primitives). This worked fine (transparency wise), and looks just fine in the preview, but when rendered it has serious blocking. The blocking is just that, blocks, which divide the texture into square chunks of two different luminosities, it looks like...normal, and darker-than-normal. The only fiddling that seems to affect this situation directly is to change the pixel samples number in the render settings, but this is no cure as the results are unacceptable. The texture has enough resolution (it's not a close-up shot), and so this is not pixelation per se (at least, I don't think so). Any answers? Thanks!