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Vue F.A.Q (Last Updated: 2024 Dec 13 6:58 am)



Subject: Why is my Poser figure losing morphs and the skin is shiny when imported to Vue?


m.behr ( ) posted Fri, 31 October 2008 at 1:07 PM · edited Tue, 24 December 2024 at 11:46 AM

I have a couple problems with my V4 character into Vue:

1.  The skin on the face is shiny, looking more like reflective glass than skin.
   - I have the Reflection turned to 0
    - there is no reflectivity map
so I'm not sure what else I can do

also

2.  None of the face morphs came over: the smile, the eyes, etc., not there

Does anyone know what I can do to fix these two problems?
Michael


thefixer ( ) posted Fri, 31 October 2008 at 1:13 PM

Well it'd be useful to know what versions of Poser and Vue you're using!!

You need to check that the Poser textures are being imported, if your textures have the running man when imported in Vue then they are Poser textures, if the running man is absent it means Vue isn't bringing in the Poser textures and is substituting it's own!!

Morphs should come in without problems, have you set the Poser import up properly inside Vue??

As a last resort, run the uncompress script inside Poser and try importing it into Vue again!!

Injustice will be avenged.
Cofiwch Dryweryn.


m.behr ( ) posted Fri, 31 October 2008 at 1:21 PM

Sorry, Poser 6 and Vue 6 Pro Studio.

Running Man?  Where would I see that?

Haven't been told about setting up Poser to import properly in Vue?
Is there a tutorial on that?

Michael


thefixer ( ) posted Fri, 31 October 2008 at 1:32 PM

file_416820.jpg

Top menu Bar:  File/Options/General Prefs/Configure Poser Import

You should see the running man.........see attached screen dump!!

Injustice will be avenged.
Cofiwch Dryweryn.


m.behr ( ) posted Fri, 31 October 2008 at 1:45 PM · edited Fri, 31 October 2008 at 1:51 PM

Ok, I imported another character and the skin is not shiny on this one, so I guess it's a Poser thing I'm bringing over.  However, as with my previous character, it is missing the morphs for the hair, skin, face, age, eyes... all of them and I do have Vue setup for Poser Import.  I clicked on the button and it was right.
What else do I need to do?

Also, it does NOT show the running man.
Thanks, thefixer.

Michael


thefixer ( ) posted Fri, 31 October 2008 at 1:56 PM

If the running man isn't there, then it's not using the Poser materials!!!

I had this problem when I changed my pc, I had to reinstall Vue to get it to work properly!! I'm not saying that just yet though, we can maybe try other things first!!

How are you bringing the Poser import in?? Are you ticking "use poser shader tree"???

Injustice will be avenged.
Cofiwch Dryweryn.


dlk30341 ( ) posted Fri, 31 October 2008 at 1:58 PM · edited Fri, 31 October 2008 at 1:59 PM

Make sure you have binary morphs in Poser turned off.  You won't see the running man unless you IMPORT using the Poser shader tree(option upon importing) 

As to the shine - check the highlights tab(they are usually far too high & the color is wrong as well - typically black or grey which will give the skin a very dull washed out look - this goes for other items as well not just skin) & the effects tab - try turning down the ambient & diffuse amounts.


thefixer ( ) posted Fri, 31 October 2008 at 2:07 PM · edited Fri, 31 October 2008 at 2:13 PM

*You won't see the running man unless you IMPORT using the Poser shader tree(option upon importing) *

Oops yep, that's right.................."use shader tree" is on by default on mine, forgot about that, sorry, my mistake!!

I've never had that problem with highlights though or the colours being wrong!!
Binary morphs is prolly why the morphs aren't working though, another one I forgot about, been switched off on mine for years.......LOL..........sorry again, I think I need to recharge!!!

Injustice will be avenged.
Cofiwch Dryweryn.


dlk30341 ( ) posted Fri, 31 October 2008 at 2:21 PM · edited Fri, 31 October 2008 at 2:22 PM

Quote "I've never had that problem with highlights though or the colours being wrong!!"

The reason being you always use the poser shader tree.  Import lets say V3(w/out using P/shader tree) & check the highlight tab ;)


FrankT ( ) posted Fri, 31 October 2008 at 2:24 PM

Oooh yeah - the highlights can be the bane of my life.  Another gripe is with bl**dy reflection maps!!! Grr

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thefixer ( ) posted Fri, 31 October 2008 at 2:28 PM

Another gripe is with bldy reflection maps!!! Grr

Now I've had those!!!................LOL!!

Hey Frank, only just realized you're in Bristol!!.................LOL, I really do need to recharge!!.......LOL!!

Injustice will be avenged.
Cofiwch Dryweryn.


m.behr ( ) posted Fri, 31 October 2008 at 2:37 PM

Ok, I found the problem about the morphs not coming over.

Somehow the timeline in Poser got moved (I don't do animations so how I did that, I don't know) and the frame where the morphs were located was on frame thirteen and I was just importing frame one.  Whew!  That one resolved. 

And that took care of the shiny skin also but the face and hair doesn't have all the fine detail and still looks a little plasticy when compared to a render in Poser, and I did it in a Final Render in Vue.

Now I see the running man. Thanks for the Poser Shader Tree tip dlk.

Also,  when I reposition the character in Vue I get those box elements showing as is an option in Poser.  Any idea why that is?

What can I do to get more Poser-like fine detail in the face and hair?

Thank you for your help, both of you. 

Michael


dlk30341 ( ) posted Fri, 31 October 2008 at 2:43 PM · edited Fri, 31 October 2008 at 2:44 PM

Box elements??? Did you import choosing to allow re-posing inside Vue? I don't know what "box elements" are.

The same advice given above would apply to the face & hair as well.  In addition when rendering for the hair make sure you have AA turned way up(this will increase render times) OTOH this can vary between different hairs. I would also suggest turning highlights completely off for hair & let Vues Atmos. do it's thing - natural highlights.

IMO dynamic hair looks hideous no matter what one does - all the renders I've seen using DYN hair look clumpy & horribly grainy.


thefixer ( ) posted Fri, 31 October 2008 at 2:56 PM

Some Poser hair doesn't look good in Vue whatever you do with it!!
You need to try some and see which works best for you in Vue, then tweak it to suit, but even with tweaking some will still look crap!!

I don't understand the box thing either unless you mean that the image turns into a box when moving or rotating, is that what you mean??
That could be a memory or a graphics card issue or how you've set Vue up to behave when moving stuff around!!

Injustice will be avenged.
Cofiwch Dryweryn.


m.behr ( ) posted Fri, 31 October 2008 at 3:02 PM

When I import by using the Poser Shader Tree I don't have access to all the tabs in the Advanced Material Editor so I can't adjust highlights, reflections, etc.  So which is better?  Using the Poser Shader Tree or not?

What do you mean the AA turned way up?

Michael


thefixer ( ) posted Fri, 31 October 2008 at 3:05 PM

I always use the shader tree [personal preference], you can still access the material editor by clicking on "simple material" in the editor, this can be done on all the Poser materials or on individual ones!!

Injustice will be avenged.
Cofiwch Dryweryn.


m.behr ( ) posted Fri, 31 October 2008 at 3:46 PM

Ok, thanks there they are. Thank you.

For your import options do you have checked:

Group figures as single meshes?
Allow re-posing in Vue?
Use quatrrnion interpolaton?
Have a bump conversion ratio setting?

Michael


thefixer ( ) posted Fri, 31 October 2008 at 3:53 PM

1)no
2)no
3)yes
4)Varies but usually 0.001

Reposing in Vue sucks, I keep Poser open and repose and resave in there, Vue always sees that you've done that and asks if you want to re-import which I do and it always plonks it down in the same place, which is great, much quicker, easier and more resource friendly!!

Injustice will be avenged.
Cofiwch Dryweryn.


dlk30341 ( ) posted Fri, 31 October 2008 at 3:56 PM · edited Fri, 31 October 2008 at 3:57 PM

No check on quatrrnion interpolaton - leave bump conversion the way it is.  Sometimes the bump will have to adjusted as well - it could in to high or too low.  You just always need to examine your mat & decide for yourself what you think is best & change accordingly.  Yes to group as single meshes - also check collapse identical materials - this will save memory!

I don't ever repose in Vue so that check is optional as to what you want to do.

Edited: I see we differ as to yes/no on single meshes ;)  I always click yes :)


Trepz ( ) posted Fri, 31 October 2008 at 4:07 PM

Content Advisory! This message contains profanity

There is a thread about certain mods not filling in for certain forums and this is a Perfect examPle really...this is where the mods should come in and say HEY STUPID SCAN THE FORUMS...your old world answers are under your nose...

"Many are willing to suffer for their art. Few are willing to learn to draw."


FrankT ( ) posted Fri, 31 October 2008 at 4:40 PM

my settings are a bit different to TheFixers, mine would be
1 yes
2 no
3 yes
4 I leave at default then tweak later

The only reason I select yes to Group meshes is because I use SkinVue pretty much all the time and it's needed for that.  (unfortunately that's infinite and XStream only for the OP)

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