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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)



Subject: conforming to dynamic hair


radstorm ( ) posted Sun, 16 November 2008 at 7:40 PM · edited Fri, 22 November 2024 at 4:32 PM

Hi all :)

I am just wondering if conforming hair can be converted to dynamic hair?

I know it can be done the other way i/e dynamic to conforming.

So can this be done also?


kuroyume0161 ( ) posted Sun, 16 November 2008 at 8:27 PM

No.

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


radstorm ( ) posted Sun, 16 November 2008 at 8:30 PM

Well that answer cut to the chase..LOL

Thanks


kuroyume0161 ( ) posted Sun, 16 November 2008 at 8:37 PM

To be a bit more explanatory ;), the reason is that going from spline based hair to polygons isn't all that difficult (and supported of course).  But going from polygons to splines is nearly impossible.  You'd need to specify which strings of vertices are to be converted into splines and that would be grudge work indeed.

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


radstorm ( ) posted Sun, 16 November 2008 at 8:47 PM

Thank you again. I sort of figured there was a catch that sounded like too much work..LOL

I was thinking about some of my Bice hair in general. Which is really good as conforming long styles. They do nice work, but never release any dynamic hair. Or even answer mail most times  :rolleyes:

Oh well, somebody will in time :)


Photopium ( ) posted Sun, 16 November 2008 at 10:23 PM

Can you not do it via the cloth room?  (Runs off to experiment...)


radstorm ( ) posted Sun, 16 November 2008 at 10:32 PM

Waits for William to run back ..heh heh


Photopium ( ) posted Sun, 16 November 2008 at 10:43 PM

This appears to be a terrible idea.  I'm guessing most modern conforming hair models are too poly intensive to make good dynamic simulations...or at least a sim that doesn't take a year just to drape, let alone simlulate.

In short, Poser chokes.  Unless I'm doing something wrong, always a possibility


radstorm ( ) posted Sun, 16 November 2008 at 10:54 PM

I agree, William..anything is possible :)


EnglishBob ( ) posted Mon, 17 November 2008 at 4:24 AM

Attached Link: http://market.renderosity.com/mod/forumpro/showthread.php?message_id=3315505

I've had some modest success - but technically, this isn't dynamic hair. It's dynamic cloth, mapped to look hair-like. :)


radstorm ( ) posted Mon, 17 November 2008 at 4:37 AM

Wow Bob, that's pretty cool, nice concept. I bookmarked the page :)


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