Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
No.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
To be a bit more explanatory ;), the reason is that going from spline based hair to polygons isn't all that difficult (and supported of course). But going from polygons to splines is nearly impossible. You'd need to specify which strings of vertices are to be converted into splines and that would be grudge work indeed.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
Thank you again. I sort of figured there was a catch that sounded like too much work..LOL
I was thinking about some of my Bice hair in general. Which is really good as conforming long styles. They do nice work, but never release any dynamic hair. Or even answer mail most times :rolleyes:
Oh well, somebody will in time :)
Attached Link: http://market.renderosity.com/mod/forumpro/showthread.php?message_id=3315505
I've had some modest success - but technically, this isn't dynamic hair. It's dynamic cloth, mapped to look hair-like. :)This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Hi all :)
I am just wondering if conforming hair can be converted to dynamic hair?
I know it can be done the other way i/e dynamic to conforming.
So can this be done also?