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Subject: Gray Building


Klebnor ( ) posted Thu, 27 November 2008 at 8:56 PM · edited Fri, 10 January 2025 at 8:38 AM

I just bought the haunted village church by meshbox during the CP 50% sale.  When I loaded it in Carrara the entire structure is grey.  No textures at all.  Does anyone know what the problem might be?

I note that the zip file has a 3Ds file and an br5 file.  Might I need to import one of these?

Thanks for any help.

Klebnor

Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device.  Beige horizontal case.  I don't display my unit.


Sueposer ( ) posted Thu, 27 November 2008 at 9:27 PM

The meshbox figures are built with one UV map. When I load another Mesbox poser figure into C6, it loads the texture onto the figure with a gray multiplier in the shader. This washes out the texture almost entirely. Perhaps this is what's happening to you? In your files there should be a texture map. If not, it might be in those other files you have.
C6 doesn't see the material zones of the meshbox figures. Poser7 shows some that just aren't there in C6. I was planning to create my own.


GKDantas ( ) posted Fri, 28 November 2008 at 6:27 AM

Hey Sueposer, I dont have a Meshbox figure here...could you report this as a bug to the Carrara bug track?

Follow me at euQfiz Digital




Klebnor ( ) posted Fri, 28 November 2008 at 8:56 AM

Sueposer:

Thanks for the feedback.  There is a gray master shader, what do you do to reduce the washout effect?

There is a texture jpg in the files - meshbox seems to use one jpg graphic with all the various textures placed on it.  What would the map look like, and how would I apply it?  I assume the material zones are defined by the texture map - would this be a jpg as well?

Thanks for any help.  It is maddening to have a building that looks so good in poser, and be unable to open it in Carrara.

BTW, I tried to import the 3ds version that meshbox provides, and it act very wierd.  The textures are applied, and there are many more component parts (the poser native file only has one big mesh).  The funny thing is, all the components can be seen through so that objects behind walls can be partially seen.  It's as though everything is partially transparent.

Klebnor

Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device.  Beige horizontal case.  I don't display my unit.


Klebnor ( ) posted Sat, 29 November 2008 at 11:48 AM

Well, I found a workaround if anyone else has this problem.

Import the 3ds file into Carrara.  Open one of the shaders (it doesn't seem to matter which one, just don't use the master - I used roof) and change transparency from transparent to none.

All the textures work.

Klebnor

Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device.  Beige horizontal case.  I don't display my unit.


Sueposer ( ) posted Sat, 29 November 2008 at 3:39 PM

Thanks. I'll try to get this in the DAZ bug cue for future, but the workaround looks pretty easy. I really like the Meshbox figures, so I am glad you let us know of a way.


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