Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)
Quote -
Bagginsbill, short question only for general understanding: Is that Alitalia formula ... oops, KLM formula specific to cg rendered light ? Cause you have the light intensity in it. As far as I know in reality light will not operate in a linear manner. So doubling light at it's origin not neccessarily mean's to have the double quantity at the goal.
B.t.w. could you have a look to my material thread, please ... needing a kick ...
Actually it is linear. Doubling anywhere doubles it everywhere. I understand there is non-linear falloff with distance. However, the intensity of light striking a surface is doubled, regardless of the location or angle of that surface, if the original light intensity is doubled.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Those renders of the Poser "Pad" are just sick - and I bet BB didn't even put a lot of effort into it.
Oh yes and I see poor Tom has just been hurt by Strahan ....Ah , memories of seasons past........
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Hi Bantha, Grüße von der Bauruine am Fluß, die mal (wieder) ein Einkaufzentrum werden will ... irgendwann in diesem Jahrtausend ...
Bagginsbill, short question only for general understanding: Is that Alitalia formula ... oops, KLM formula specific to cg rendered light ? Cause you have the light intensity in it. As far as I know in reality light will not operate in a linear manner. So doubling light at it's origin not neccessarily mean's to have the double quantity at the goal.
B.t.w. could you have a look to my material thread, please ... needing a kick ...