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Carrara F.A.Q (Last Updated: 2025 Jan 10 10:15 am)

 

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Subject: parts of my cr2 imported into cararra (vickie 4) are shiny


estherau ( ) posted Fri, 26 December 2008 at 7:35 AM · edited Fri, 10 January 2025 at 3:05 PM

 in carrara but look normal in poser.
Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


Klebnor ( ) posted Fri, 26 December 2008 at 7:42 AM

Estherau:

Poser shaders don't always import into Carrara well, I see the highlights you are describing frequently.  If you recently bought Carrara 7, it comes with Carrara shaders for V4.  I have also had good luck with the shaders for the elite skin textures.  You have to apply them in the shader room - see the description on the DAZ wiki for the elite skins.

In some poser objects I have had good results by going into the shader for the part which is shining and looking at the highlight.  If it's anything but black, changing it to black will frequently eliminate the shiny highlights.

Good luck!

Klebnor

Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device.  Beige horizontal case.  I don't display my unit.


estherau ( ) posted Fri, 26 December 2008 at 7:48 AM

 thanks.  well when I look at the leg shader it seems to have the same colour for the highlight and same amount of shinyness and reflection as the torso bits, and yet they seem to render differently.
odd. (the torso is more shiny in the render)
Well I'm off to bed now but I will look for your reply in the AM
Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


Sueposer ( ) posted Fri, 26 December 2008 at 10:35 AM

I change highlight and shininess to "percent". Then set both of them quite low, starting with 2-10 %. That should take off your plastic shine.
The torso and limbs come in with different maps, so when they have shader colors that "look close", they may still be way off in render. Converting the shader values to percent lets you bypass such judgements and set a hard number on it.


estherau ( ) posted Fri, 26 December 2008 at 5:07 PM

 I must admit I'm still struggling a bit.  the upper chest seems more shiny than the hip region or abdo.  And the arms (but not forearms) seem very shiny too, yet all the settings seem similar.  Maybe it is the lighting.
Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


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