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Subject: native import V4 shoulder problems


estherau ( ) posted Thu, 25 December 2008 at 10:30 PM · edited Tue, 04 February 2025 at 4:54 AM

file_420530.jpg

 Has anyone seen this before?  This is not how the scene looks in poser pro.

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Madmachine ( ) posted Fri, 26 December 2008 at 12:42 AM · edited Fri, 26 December 2008 at 12:45 AM

Yes, I know exactly what is causing your problem.  It is that you disabled 'use constraints'.  This sounds like it would be a good thing to get rid of those nasty rotation constraints, unfortunately in Carrara, it also turns off the translation constraints on the model, which allows some poses to pull joints, like Vickies shoulders, out of their sockets.  It also makes IK use impossible.  Unfortunatly, while this is REALLY annoying, it is working as intended, and the only way to manually fix it is by zeroing the figure and then going body part by body part and disabling the rotation limits, or reactivating the translation limits.

I wish they would devide up the functions of that 'Use Constraints' button so that so you could choose which set of Constraints you needed enabled.  I don't know why you or anyone else would want to disable the Translation Constrants, but I'm sure there is a reason


estherau ( ) posted Fri, 26 December 2008 at 1:25 AM

 thankyou.  that fixed it beautifully!
Love esther

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estherau ( ) posted Fri, 26 December 2008 at 1:30 AM

 except that it messed up my pose.
damn
would a better work flow be to import into daz studio and then from there into carrara?
Love esther

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GKDantas ( ) posted Fri, 26 December 2008 at 6:36 AM

Estherau...why you dont do everything inside Carrara??

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estherau ( ) posted Fri, 26 December 2008 at 6:45 AM

 well carrara is very slow on my puter and also I import poser into vue as well for some outdoor scenes. It's kind of complicated.
But poser is definitely very much faster for me than carrara on my mac puter.  I have 16 gig ram.
I would like to see how carrara works using transposer but I use poser pro with multiple external runtimes so I can't get transposer to work yet.
Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


sparrownightmare ( ) posted Fri, 26 December 2008 at 8:08 AM

Quote -  well carrara is very slow on my puter and also I import poser into vue as well for some outdoor scenes. It's kind of complicated.
But poser is definitely very much faster for me than carrara on my mac puter.  I have 16 gig ram.
I would like to see how carrara works using transposer but I use poser pro with multiple external runtimes so I can't get transposer to work yet.
Love esther

You have 16GB of RAM and it's slow?  My system only has 4GB and it flies.  Are you running a lot in the background?  With 16GB it should be very fast.


GKDantas ( ) posted Fri, 26 December 2008 at 9:01 AM

I only have 2GB in my PC and Carrara run faster then  Poser 7 (with less crash too)

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estherau ( ) posted Fri, 26 December 2008 at 5:08 PM

 I do have a lot of stuff running in the background.
r u sure your carrara s fast?  what about bringing in a character, in poser they seem to load faster.
Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


HAWK999 ( ) posted Sat, 27 December 2008 at 1:59 AM

 Got the same thing on my mac. It's a lot slower than poser


Krewz ( ) posted Mon, 29 December 2008 at 9:58 AM · edited Mon, 29 December 2008 at 10:00 AM

I'm guessing you made the scene in poser with limits off, hence when you turn constraints on in carrara your poses snap back to their closest constraints.

In the carrara import dialogue, uncheck the box that says "import deformers." That should fix the problem, at least it does for me.

The mil4 figures have a bunch of poser magnets attached to help with bending, but aren't needed in carrara. As far as I've seen those helper magnets are totally extraneous in carrara and as can be seen in the case of the shoulders there they can actually screw things up. As an added bonus the instances tab in your properties tray will be much cleaner.

I do this all the time and haven't had a problem yet. The figures still bend as they do in poser.

A little side note: Doing this will also kill any other magnets or poser deformers you may have added. In that case convert the deformers you added to morph targets before importing.


Klebnor ( ) posted Mon, 29 December 2008 at 11:48 AM

I use a PC with quad core Intel proc and 4 gig of RAM using XP home for the OS.

I use P7, P7pro, C6.2 and C7.  There is absolutely nothing that runs faster in poser (either flavor) than Carrara (either flavor) on this rig.  Opening runtimes, loading characters, and most definitely rendering.

In addition, I have experienced exactly two crashes with Carrara in the past year.  When I used poser more frequently, it was pretty much a daily occurrence.  Some days it would crash on mouse twitch multiple times before it started up in a somewhat stable fashion.

There must be some significant differences in the Mac coding for one or both that cause either Carrara to slow down, or poser to speed up.

Klebnor

Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device.  Beige horizontal case.  I don't display my unit.


estherau ( ) posted Mon, 29 December 2008 at 5:47 PM

 Is there any downside to importing V4 without her magnets.  I thought the magnets are important for how she looks and bends aren't they?
Love esther

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estherau ( ) posted Mon, 29 December 2008 at 5:48 PM

 also when I import a pz3 the clothes come of the poser person and are all in zero position. I have to reconform them one by one in carrara.
Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


Krewz ( ) posted Mon, 29 December 2008 at 7:55 PM

Quote -  Is there any downside to importing V4 without her magnets.  I thought the magnets are important for how she looks and bends aren't they?

I thought so too, but from what I've observed the V4 rigging magnets are only needed in poser, not carrara. I'm not a rigging expert, so I can't tell you why that is, but I haven't had a problem so far.

Also, if you try loading an M4 or V4 from the carrara's content browser, you'll notice that the magnets don't show in the properties tray or sequencer when you twirl down the body part view like they do when you import a poser scene.

Give it a try, the worst thing that can happen is that it won't work and you'll have to reload your scene.


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