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Vue F.A.Q (Last Updated: 2024 Oct 26 8:50 am)



Subject: How to better import from Poser


jackhalsey ( ) posted Sun, 04 January 2009 at 8:26 PM · edited Thu, 14 November 2024 at 9:50 AM

Hello

I have complete scenes, some animated, that I want to render in vue.  What I would like to do is to simply import into view and render.

Well vue opens to the default desert scene with the blue sky and sun and my scene is in the middle of that which I do not want.

How does one import just the poser scene and not get the blue sky and sun etc?

Thank you.


silverblade33 ( ) posted Sun, 04 January 2009 at 9:46 PM

You are importing into Vue, which has atmosphere, Sun etc, which poser doesn't.
You need to change your scene's atmosphere, and lights.
Vue doesn't import Poser's lights.
:)

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GaryMiller ( ) posted Sun, 04 January 2009 at 10:19 PM

Go to your atmospheres and select one to fit your scene.  Do you know how to change your atmospheres?  I'll be happy to assist you in this.


jackhalsey ( ) posted Mon, 05 January 2009 at 10:54 AM

Yes I would like to know how to change my atmospheres as the scene is in an arena so I am guessing it would be night..but how would I light it?

Thank you both for your help.


silverblade33 ( ) posted Mon, 05 January 2009 at 11:23 AM · edited Mon, 05 January 2009 at 11:24 AM

Could you post screenshots so we can try and help? :)

if the area is totally enclosed, you'd need to add torches with lights in or near them (if it's a historic or fantasy arena) or other lights if a sports arena.

If it's open to the sky you just go into the amtosphere editor, load different atmospheres ot find one you liek, or, make your own by adjusting the sun's position, add or remove clouds etc.

Setting up lighting is key to any render, and a very complex thing, in regards to artistic ability/knowledge and time taken to perfect it.

Some basic tips:
Usually sunlight should have 1.00 softness. This can can be increased if the sun is meant ot be soft through clouds, or a soft sunset.

Adjust the shadows of each light so they are around 85%, real shadows are rarely absolute.
:)

see tutorials on imports and lighting in my signature by way!

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bigbearaaa ( ) posted Mon, 05 January 2009 at 11:34 AM

I'll agree with the above post.  Lighting is not only key but one of the hardest things to do correctly.  I'll sometimes spend as long or longer balancing lights as I do setting up the scene.  Setting up a set of lights in Vue that's similar to the Poser 3 light set isn't hard though if that's what you want.
     In general you should find that Vue lighting is easier to do and that the combination of Vue lighting and the Vue render engine produces much more realistic results.


jackhalsey ( ) posted Mon, 05 January 2009 at 6:53 PM

Thank you both for the advice but how do I import into a neutral atmosphere.  The arena would be an ancient fantasy arena with torches etc but how do I set it up so I am not importing into the desert?

Thank you.


jackhalsey ( ) posted Mon, 05 January 2009 at 8:48 PM · edited Mon, 05 January 2009 at 8:49 PM

file_421169.png

Okay here is a sample..its pretty dark but I can lighten it up with spotlights.  Please advise.


silverblade33 ( ) posted Tue, 06 January 2009 at 4:36 AM

file_421182.jpg

Wow, too dark to see anything. Can you post a render of it from Poser perhaps? :) guess it's mostly enclosed so not much sunlight getting in?

Ok,assuming it's an indoor arena
I'd suggest you make a quadratic spot light
put this above the arena floor, up near the ceiling.
you want it to be a very wide, soft spot light, throwing light as if from light in ceiling or whatever.
try something like this:

Colour: a light tan (torch light isn't white light, assuming you want it to look torch lit, sunlight ha sit's own colour by the way, it isn't pure white, iirc)
Softness 4.00 (if want more realism, but it does increase render times)
Spread: 65
Falloff 100 (so no hard edges to where the spot is)
Power: depends on scene
Edit the light, shadows to be 85% shadow density

if you don't mind longer ender times, adding a ligh gel can improve realism, if you want it to look like torch light.

Here i've made a simple arena, lit as suggested. :)

"I'd rather be a Fool who believes in Dragons, Than a King who believes in Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models, D&D items, stories.
Tutorials on Poser imports to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!


silverblade33 ( ) posted Tue, 06 January 2009 at 4:52 AM · edited Tue, 06 January 2009 at 4:53 AM

file_421183.jpg

info on lighting

increase the spread as need :)

"I'd rather be a Fool who believes in Dragons, Than a King who believes in Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models, D&D items, stories.
Tutorials on Poser imports to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!


jackhalsey ( ) posted Tue, 06 January 2009 at 12:35 PM

Okay Silverblade will work with all the information you sent me.  Thank you.  Okay the only question I have is how do I import the poser indoor arena scene into vue so I am not in the middle of a sunny day?


FrankT ( ) posted Tue, 06 January 2009 at 1:38 PM

import the poser scene then load a different atmosphere (or work on the default and set it up the way you want it)

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silverblade33 ( ) posted Tue, 06 January 2009 at 2:28 PM · edited Tue, 06 January 2009 at 2:31 PM

file_421208.jpg

Actually, I'd strongly suggest you sit down and..take a break :)

you don't have enough experience of Vue i think, you really should sit down, and work through some of the tutorials in the manual, read some tutorials on sites like mine and GeekAtPlay, and get a real feel for Vue.
You are jumping in at the deep end! ;)

By all means perserve with your scene, but if you learn more of the basics, it will help with it :)

Taken me years to learn what I have, and folk like me, Chipp, Vladimir etc, share that, making it a LOT easier for you.

note on spotlights:
the larger the spread angle, the wider it gets, so a single spot light can fill an entire arena..however, it's all coming from one finite point, so you do see shadows radiating from that point.
it does render quickly though.

If you wanted to make a good torchlight, you'd start with a quadratic point light, add very slight tan or yellow light, 5 degree softness at least

and then add a LIGHT GEL, light gels are like masks over a light,
torch light, or bonfires, are never solid, all-encompassing lights, they flicker, a gell can be used to replicate that effect
on the light panel, select LIGHT GEL, browse to materials, Light Gels, pick one, try "Clouded Gel"

you cna also add a lens flare, edit the flare, so flare colour is the SAME as the light colour , make flare small, suitable for torch, candle or whatever, so you have a visible source of light.

such effects make for very slow renders, not so good for animaitons, but great for fine art renders :)

here is a pic of a light with lens flare on, and a light gel ON

"I'd rather be a Fool who believes in Dragons, Than a King who believes in Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models, D&D items, stories.
Tutorials on Poser imports to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!


silverblade33 ( ) posted Tue, 06 January 2009 at 2:29 PM

file_421209.jpg

Here, the same light, but light gel OFF

subtle difference, but noticable one when doing fine quality work :)

"I'd rather be a Fool who believes in Dragons, Than a King who believes in Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models, D&D items, stories.
Tutorials on Poser imports to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!


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