Mon, Dec 23, 9:34 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 8:11 am)



Subject: MAG zone shape


shuy ( ) posted Wed, 07 January 2009 at 7:59 AM · edited Mon, 23 December 2024 at 5:37 AM

I wonder if there is any possiblity to make magnet zone non symetrical. Deforming zone has no influence to magnetized object. I've tried to read pz2 mag file, but I cannot find there any information refering mag zone shape - only obj.
Does anybody tried to do this before?


ockham ( ) posted Wed, 07 January 2009 at 9:23 AM

People have tried to change the shape.  AFAIK, no success.

Presumably the internal calculations are based on an elliptical zone shape;
it would take a different sort of calc to use more complicated shapes.

My python page
My ShareCG freebies


PhilC ( ) posted Wed, 07 January 2009 at 10:20 AM

Yes it is possible to change the shape of the magnet zone.

Custom magnet zone

Here I have "tricked" Poser into loading a cone in place of the usual sphere. However you'll notice that the effect has not altered. (Scaling and relative positions of the zones is identical). This leads me to believe that the deformation algorithm is hard coded into Poser and the zone is only there as a visual reference.

So to answer your question, no I do not think it is possible.


pitklad ( ) posted Wed, 07 January 2009 at 10:42 AM

There would be million new possibilities on morphing and setting up figures if we could have custom shapes on magnet zones and on joint parameters

Maybe this could be a suggestion for the next version 😉


My FreeStuff


momodot ( ) posted Wed, 07 January 2009 at 11:50 AM

Attached Link: Xanna for V4.2

I would love a replacement of the whole magnet 'paradigm'... the GUI and three part structure is nothing but a pain... what I would want is a "zone of influence" tool... props such as a box, ball, and/or cone that had parameter dials effecting the deformation of mesh falling within its volume with a dial for falloff. Then maybe a separate set with a control element and two mirroring "zones". No more mess of magnet parts, the possibility of saving a magnets complete set-up in a cut-and-paste of the parameters etc. William_the_Bloody's UMM is very close to ideal aside from the need for poses to establish which elements are deformed. UMM is very nice for adding subtle asymetries to a figure I find. The V4 Xana tool is a magnet rig that is quite powerful and very easy to use... I even wonder what it would be like if figures came with Xanna type rigs embeded in them in place of FBM's... I don't actually know which is more 'econmical" for Poser, FBMs or Xanna.



dlfurman ( ) posted Wed, 07 January 2009 at 1:03 PM

I requested that in the STICKY "Want to help shape the future of Poser?" thread.

"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld

Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)


shuy ( ) posted Wed, 07 January 2009 at 2:34 PM

I't is a pity. I wish to have egg shape zones for deforming ankle areas. Rounded trapezium would be nice to deform soft seats under figure, flat zone to deform figure sitting or laying on floor. Okham made python Eureka which did sth similar but sometimes it is very slow.
Momodot - what is UMM?
PhilC - Is it possible copy/paste falloff graph from one zone to another? I know that it is possible saving magnet as a prop, but editing pz2 file is annoying.


ockham ( ) posted Wed, 07 January 2009 at 2:58 PM

Attached Link: Group2Morph

Have you tried my Group2Morph script?  I find it useful for face morphs especially.  You use the group tool to select the area, then the script gives you variable rounding and precise control in any direction.

My python page
My ShareCG freebies


shuy ( ) posted Wed, 07 January 2009 at 3:22 PM

Sorry Ockham for missing your "c: :)

I've used your scripts many times and I do not know how can I miss this one. Great tool! Great especially for dynamic clothing if I want use more then 1 choreographed group!!! Till now I used magnets on groups but your script is much better.
Ave Ockham.


momodot ( ) posted Wed, 07 January 2009 at 4:12 PM

Attached Link: UMM

A bit pricey but if you like magnet work it is really the best solution... allows very fine work not possible with standard magnets.

The product consists of controler props that loads slaved magnet pairs... the magnets are hidden from the user and controled from the single parameter panel of the controler. The dials are very intuitive and subtle... control over zone size and translations is very fine. The only complaints I have are that poses are used to set which elements are deformed and that it is hard to remove the complex magnet sets from a scene. I would have prefered the library had magnets preset to different body regions in the library rather than having to keep track of which mags relate to which utility poses.



Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.