Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 11 9:00 am)
Two possiblities here.
The material setup for Lorena has set the Diffuse value of the materials to zero, or the Diffuse color to black. You can check that in the Material room
Your preview uses OpenGL hardware shading - if the Lorena shaders confuse the OpenGL shader engine, the image could turn out black. Switching off hardware shading should fix the problem.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
hmmm, could be a couple of things. First check the main diffuse channel. It may be set to black and the Lorena texture is connected to the alternate diffuse instead. If that is it just connect the main diffuse to the texture but make the value zero (so you can at least see texture in preview)
If not, check the rest of the channels for anything weird: specular, ambient, trans, bump. Disconnect them all from whatever they are connected to and see if that makes a difference.
Maybe try a "Reload Textures" in the render menu I believe.
Gabriel Sabloff
TIRADE STUDIOS
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Using V4 Base and the Morphs pack, when I inject the skin textures for the "Lorena" package made by Rhi-- she turns completely black in the preview window. I can see her eyes, and when I render it turns out fine, so it is only confined to the preview. Any ideas?? Please??
Thanks!