Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 11 9:00 am)
After applying the MAT pose, open the Material Room and select the Advanced view. Select the Figure's left or right eye and the relevant eye material from the dropdowns (I'm not sure which eye surface they are talking about here... you'll need to look at each of them). There will be a Poser Surface node on the left, and (if what they say is correct) an image map node (it might be labelled Bump Map) to the right of it which is not connected to anything. I would expect this disconnected one to appear below a diffuse colour image map which is connected to the Poser Surface.
Drag the top left corner of the disconnected Bump Map node onto the Poser Surface socket labelled Bump, and they should then be wired together again.
If need be, I can post a screenshot of this when I get home.
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)
this is what you get in the read me
How to use the Reflection Masks:
First load the reflection method/map you would like to use.
Please note that a basic mask will already be loaded.
Next, choose an eyelid/lash mask that best suits the location just under the eyelid where you would like to block the reflection.
Load the mask.
If your eyes are posed side-side, reveal the "twist" dial on the eyes and rotate them into the best place.
Note that in DAZ|Studio this is accomplished by checking the "show hidden properties" box.
It helps to make the Eye Surface temporarily opaque at this point (in DAZ|Studio, make opaque and add the mask to the color channel), and then change back to original settings when posing is complete.
In Poser 5 and up: The MAT pose files for the Masks are partial files and will disconnect the bump map node. It simply needs to be re-plugged in. This problem is inherent to Poser and does not happen in DAZ|Studio.
A lot of original photography was taken for this set, please do not violate artist copyright by reproducing the imagery in any way.
But anyway... here's a screenshot of how to plug back in a disconnected bump map, using A3's SkinTorso as an example. In this shot, the Bump Map is shown already plugged in.
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)
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Ive just bought DAZ Eye Maps Generation 4 from DAZ and in the read me it says "*In Poser 5 and up: The MAT pose files for the Masks are partial files and will disconnect the bump map node. It simply needs to be re-plugged in. This problem is inherent to Poser and does not happen in DAZ|Studio." well itt might simply need to be re-pluged in but have know idear what they mean or how to do it.can any one explain to me?