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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 1:20 pm)



Subject: Bit of a rigging puzzler, any help...?


DarkEdge ( ) posted Fri, 09 January 2009 at 4:54 PM · edited Mon, 23 December 2024 at 5:10 PM

file_421501.jpg

Hi all. I have a bit of a rigging puzzler going on over here. I have created some boots for Simon so I took Simon's Dveloper Rig and edited the obj line to call for my Boots.obj.

When the boots are conformed to Simon they behave and pose as expected as you can see in the attached pic. But with the boots not conformed to anything and just Posed by them selves the result is the following pic, next thread...

Comitted to excellence through art.


DarkEdge ( ) posted Fri, 09 January 2009 at 4:56 PM

file_421502.jpg

...and this is what they look like when they are not conformed to anything and are just Posed by themselves.

So my question is why do they pose correctly when conformed but don't when they aren't conformed???

Thanks for any thoughts! 😄

Comitted to excellence through art.


alizea ( ) posted Fri, 09 January 2009 at 5:11 PM

I don't know exactly why , but you can try to pose them manually in the right position then save them as a new cr2 ; load this cr2 and see if they conform properly after that.

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DarkEdge ( ) posted Fri, 09 January 2009 at 5:48 PM

Thanks for the reply. I saved a new cr2 with the boots in the zero position and then tried posing just the boots with the same result. Falloff zones are properly adjusted.
The boot dials (bend/twist/side) work perfectly and the boots conform perfectly. They just won't strike a pose from the Pose library without this weird displacement. This won't disrupt the product at all as the boots will most likely always be conforming to a figure and can always be dial spun too...just never had this happen before. I wonder if it's just a little buggy for the day.
 

Comitted to excellence through art.


alizea ( ) posted Fri, 09 January 2009 at 5:52 PM

I see what you mean . I've just saw this thread :
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2760084

maybe it's a question of bones hierarchy - try to rig them by keeping more bones - thighs and hip .

Alice's and GND4's Tailor !
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DarkEdge ( ) posted Fri, 09 January 2009 at 6:08 PM · edited Fri, 09 January 2009 at 6:09 PM

Thanks again for replying.
Yes, I am aware of editing bones...always keeping the hip and one bone more past the end bones. This is happening with all of the bones still intact.
Like I said I've always been able to pose my armor/clothing by themselves using this same method (devolper rig) and this is the first time it's been trouble.

Comitted to excellence through art.


DarkEdge ( ) posted Fri, 09 January 2009 at 6:32 PM

file_421506.jpg

And here are the pants that were created in the very same way with the same pose applied to them...and they pose perfectly! lol.

Comitted to excellence through art.


markschum ( ) posted Fri, 09 January 2009 at 6:40 PM

Do the boots load correctly , and appear normal before conforming. ?


DarkEdge ( ) posted Fri, 09 January 2009 at 6:48 PM

Yup, they load onto the stage in runtime position...just as modeled.

Comitted to excellence through art.


Diogenes ( ) posted Sat, 10 January 2009 at 2:07 AM · edited Sat, 10 January 2009 at 2:13 AM

Perhaps a broken Ik chain? or the foot has come unparented to the shin? It looks like the feet are translated but not the shin. Did you save the pose with the IK on? I have seen this often with translated feet or hands, where the shin or forearm does not pick up the translation, but still assumes the bend of the pose.


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DarkEdge ( ) posted Sat, 10 January 2009 at 6:35 AM

No, when you use a developer rig IK's are not present.
All body bones are present, why would the shins of the pants work and not the boots, same rig and method used to create.

Comitted to excellence through art.


Paloth ( ) posted Sat, 10 January 2009 at 10:59 AM

Have you tried loading the developer rig into the imported boots object in the Setup Room? I suspect this might eliminate the weird default pose. As to why it is happening, I have no idea, but when one road is closed we must take another, regardless of the cause.

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