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Subject: Blender in Linux desktop panels?


3dz ( ) posted Sat, 03 January 2009 at 9:25 PM · edited Mon, 25 November 2024 at 6:46 PM

Is there a way to use Blender in Linux multiple desktop panels?

What I'm thinking about is: launching Blender,
and creating a different view in multiple desktop panels.

Such as,

  1. Top view, in desktop panel one.
  2. Front view, in desktop panel two.
  3. Side view, in desktop panel three.
  4. Camera view, in desktop panel four.

What I'm trying to achieve here is, when I make an adjustment in the top view.  Then I can go to camera view, and see the adjustment.


nruddock ( ) posted Sun, 04 January 2009 at 5:20 AM

AFAIK, Blender doesn't have "tear off" windows, so you have to make the most of the one main window.

So, while you can't spread views over several desktops, you can split any of the Blender panels to create another "3D View" and set it to show the Camera view.
To do this righ click on the border between two panels and choose Split form the popup menu, drag to define where the split will happen, select "3D View" as the panel type (if you didn't split an existing "3D View") and then use either the View menu or NumPad0 to switch to Camera projection.


3dz ( ) posted Sun, 04 January 2009 at 12:39 PM

I do that now, I usually model with four view ports.  I just figured maybe there was a way, it can be done on Linux desktop panels. 
I had a thought that if I could do it with the Gimp, then maybe I can do it with Blender.


Touchwood ( ) posted Sun, 04 January 2009 at 10:49 PM

 Although you cant get the separate panels to display across multiple monitors you can 'cheat' a little.

Click on the window icon on the title bar so that it is no longer maximised, then drag whichever side of the window you need to stretch to another screen. You can then adjust the split area to roughly position it between the two monitors. This will give you two panels on each monitor. Be aware though that adjusting the height of the window on one monitor will also change the height on the other.

Clicking the maximise button on either will return the display to a single monitor again. Bear in mind that you will need to do this each time you load Blender.

Its not a perfect solution but does help now and again.


3dz ( ) posted Mon, 05 January 2009 at 1:30 PM

Thanks, I'll give that a shot.


3dz ( ) posted Mon, 05 January 2009 at 5:46 PM

I see what I'm getting confused at. The difference between monitor, and desktop panel. 
What I'm trying to do is: make use of the real estate on one monitor.  In Linux, you can do that with desktop panels.  But, what I'm finding out is, you can't do that with Blender.  From what I see you  can't do that, even with multiple monitors. 
From where I stand the best solution is, a bigger monitor.  Luckily, they been going down in price.  
 
Thank you for your help.


DramaKing ( ) posted Mon, 05 January 2009 at 11:25 PM

This is a valid point indeed. Someone might want to bring this to the attention of the devs and see if anyone will work on 'undockable' windows. I'm certain that Blender can do this without much work involved.

It is better to do one thing well, than to do many things and excel at nothing.


3dz ( ) posted Wed, 07 January 2009 at 7:01 PM

I for one, think it would make a great feature. I think it would make it more professional.
Where would I make a suggestion at?  Is there some kind of form that I would submit, or just go to some site and make a suggestion?


vespertilum ( ) posted Sun, 11 January 2009 at 3:44 PM

Since you have various workspaces in most of linux desktops, you can do a thing similar to Touchwood solution, with only one monitor.

Make blender window sizes two workspaces; this launcher is an option:

/home/vespertilum/blender-2.48a/blender -w -p 0 0 2400 910

Adjust split area between two workspaces.

Switch between workspaces.


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