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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 14 7:46 am)



Subject: Body weight and gravity in poses


galactictuna ( ) posted Sun, 11 January 2009 at 1:06 PM · edited Tue, 26 November 2024 at 10:59 AM

I have a question about posing characters in general, like for example a woman lying on the floor on her side.   How can I show the effects of gravity on the chest and stomach for example?  Also, what about body weight?  For example, if you are sitting nude on the floor, your butt will "smush" to conform to the floor. 

Thanks!


pakled ( ) posted Sun, 11 January 2009 at 1:13 PM

I guess it depends on the version. You could probably adjust the areas with dials. However, I seem to remember there's a Gravity morph for some Poser characters .Maybe someone else will remember the precise name. you could check in the marketplace...

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


Willber ( ) posted Sun, 11 January 2009 at 3:42 PM

I sometimes use the morph brush in PPro...generally does an OK job.


lesbentley ( ) posted Sun, 11 January 2009 at 4:49 PM

I would use magnets to simulate the breast and abdomen sag and buttock squash.


MadameX ( ) posted Sun, 11 January 2009 at 5:11 PM · edited Sun, 11 January 2009 at 5:14 PM

Search in the RMP for "Natural Gravity Morphs" by Posermatic. There are quite a few for several female characters.

Here's a system by roogna for use with several models:

www.renderosity.com/mod/bcs/index.php


hborre ( ) posted Sun, 11 January 2009 at 5:36 PM

The stomach or abdomen is not really prone to gravity effects.  I would recommend, as MadameX posted, Posematic's Breast Morphs.  You can get the chest to respond at the spin of a dial.


galactictuna ( ) posted Sun, 11 January 2009 at 7:29 PM

All great ideas!  I dinked around with the magnets, but will be checking out the gravity morphs.  I am also working on a poofy leather chair, and want to get it to look not so rigid when my character is sitting in it.  Thanks!!


Miss Nancy ( ) posted Sun, 11 January 2009 at 8:45 PM · edited Sun, 11 January 2009 at 8:47 PM

gal, I ain't seen alotta soft-body deformers in poser, e.g. having the bottom of the
boobs flatten out on a table, or having the butt flatten on an hardwood floor.
  if there were a deadline involved, I would either fake it with poser magnets, or do the
morph in avail. modelling software.

softbody sphere



3Dave ( ) posted Wed, 14 January 2009 at 7:46 AM

Quote - All great ideas!  I dinked around with the magnets, but will be checking out the gravity morphs.  I am also working on a poofy leather chair, and want to get it to look not so rigid when my character is sitting in it.  Thanks!!

A chair with "sat on" morphs would be great, I've tried with a number of models to do this with magnets but the problem often is that there aren't enough vertices (if any) in the front edge and seat. I got best results using group editor to create a material zone for the  seat cushion, making it invisible and then replacing it with Trekkie Grrrl's morphing pillow, though matching materials can be an issue. 

For body parts you might want to check Adam Thwaites Natural Bounce it has butt morphs too

http://www.most-digital-creations.com/natural_bounce.htm

or Powerage's Power Girl who has a similar magnet based system

http://www.renderosity.com/mod/bcs/index.php?ViewProduct=66816&vendor=126480


hborre ( ) posted Wed, 14 January 2009 at 9:05 AM

Isn't there a free python script which allows hard and soft surfaces to conform?


operaguy ( ) posted Wed, 14 January 2009 at 9:12 PM

For a still the PoserMorphBrush Tool I would think would be of great value.  Also for animation to some extent, because the custom morph resulting from MorphBrush work can be animated.

(Once again, if only we could paint subdivision with it!)

The other problem wih animation is actual collision. The only collision in Poser is with the dynamic hair and cloth module, right? And you can't use those on full figures...you can't clothify V4, for instance.

::::: Opera :::::


hborre ( ) posted Wed, 14 January 2009 at 9:47 PM

Actually you can.  I came across a tute some time ago about clothifying body part to create indentations on the skin.  Quite laborious, IMHO, but interesting to watch.


operaguy ( ) posted Wed, 14 January 2009 at 11:06 PM

I was able to clothify the V4 abdomen and collision worked.

http://jrdonohue.com/abdomen.avi
16 MB .avi file

::::: Opera :::::


markschum ( ) posted Wed, 14 January 2009 at 11:18 PM

Ockham had a deformer script that did cushions  but I couldnt get it to wotk without some defects .


dorkmcgork ( ) posted Thu, 15 January 2009 at 11:29 PM

that looked nice opera
what were your settings?  did you lay the character down?

i remember that tutorial used constrained verts to keep the rest of the body part from sagging.  did you up the air dampening all the way? 

galactictuna you can scale a magnet down in a direction to flatten round surfaces.  as a person sits on a chair you can use two magnets to simulate both legs on the chair.  and again flatten the bottom of the legs.

i haven't tried this, (so it's probably idiotic to mention it but here goes anyway) maybe on the legs, one magnet each leg to flatten it, then another magnet on top of it to curve the leg inwards towards the thigh.  if the magnets conflict, then i would just send the first magnets deformation out as a morph and use the second one anyway.  i don't think they will though.

go that way really fast.
if something gets in your way
turn


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