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Vue F.A.Q (Last Updated: 2024 Dec 30 8:14 pm)
Is it possible that something is blocking the camera? Sometimes the camera is just a bit too close and it looks OK in the views, but is blocked when rendering...
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Also sometimes this happens when the settings aren't right for lens glare I've noticed.
Hardware: Cyberpower PC, 2 - i7-3970X CPU @3.50 GHz (12 Total Cores), 32 GB RAM, 2 - GeForce GTX 690 $GB Video Cards, 2 - Viewsonic V3D231 23" Monitors
Software: Poser Game Dev, Vue xStream 2014, 3ds Max 2014, Maya 2014, Mudbox 2014, Corel PaintShopPro, Unreal Engine 4, Iron Python
Attached Link: http://www.youtube.com/watch?v=PccmJEeIUXg&feature=related
TRY TO MOVE THE CAMERA(;The most beautiful experience we can have is the mysterious. It is the fundamental emotion that stands at the cradle of true art and true science...
Thanks, everybody, for the suggestions. I had tried all those, but thought I'd better try again. Nothing. Finally, I began removing objects from the render and discovered the culprit. A three-torus metablob was causing it all. The material I had used seemed to be causing the trouble. I simply changed the material and...voila.... it worked. Again, thanks for your suggestions. I'll post the render later this afternoon.
Cheers,
mcw1917 (pw2)
If possible, please send to material to e-on. May help them with fixing a bug.
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http://www.lvsonline.com/index.html
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I've been working on the primitive challenge for January (late, as usual) and have come up with something I rather like. But every time I render it....whether it is in open GL, preview, Hybrid, etc., the final render pass turns everything black, obliterating everything.... I've played around with the render options, trying to find out if I've set something incorrectly, but don't seem to have. I'm using Vue 7 Infinite... This ever happen to anyone else? What's going on? It only happens with the primitive scene, no others.
Thank you for any input! mcw1917