Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 14 4:48 pm)
Hi,
There's a cheap set of wet clothing materials here:
http://www.renderosity.com/mod/bcs/index.php?ViewProduct=57845
I don't have it myself so can't say how good it is but might be worth checking out at the price.
Quote - Hi,
There's a cheap set of wet clothing materials here:
http://www.renderosity.com/mod/bcs/index.php?ViewProduct=57845
I don't have it myself so can't say how good it is but might be worth checking out at the price.
Thanks gibby.g for your advice. I know this product. But this one very basic.
I need more realistic shaders.
Quote - This tutorial may help.
http://www.philc.net/forum/viewtopic.php?t=1175
Dear **PhilC,
**Thank you so much for your advice. This is for me. **
Regards
**
A couple of comments:
You might look at my gallery for some examples.
Quote - As another technique, you might also look at an outfits bump or displacement maps. These often feature raised embroidery, or stripes, or trim, and are excelent for adding to the transparency map.
**AnAardvark,
Thank you so much for advice and help. I'll check your works asap.
And im just start to work with your advice.
Thanks again.
**
Another thing to consider is if the clothes is wet and above the water plane and stuck to the body, watch your shadows. Probably should be off. Underwater and floating away from the body per the comments above, off or the strength greatly reduced to very faint. If underwater and away from the body you can cheat by using a primitive scaled way down in size and placed under the close to hold it way from the body. Read this trick on these forums elsewhere regarding a girl handling a long skirt while walking some stairs and the primitive trick. These later comments are for dynamic cloth btw.
Gary
"Those who lose themselves in a passion lose less than those who lose their passion"
One' thing I've done with dynamic cloth for a floating figure is first draped a clothplane over the figure with a high separation (forgot what the parameter is actually called.) I then created a morph target in the cloth plane so that it would take that shape on frame one. I used the cloth plane (suitably translated) under the figure so that the clothes wouldn't hand down too much, and also used a couple of primitives to give more floatiness.
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Hi friends.
I need a help about wet clothes. Anyone know how to do wet shader for
clothes?
Thanks for your advice.
Regards