Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 28 3:44 pm)
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Also, if you're going to have the shade on, you might take reflection and glow (if any) out of the shader for the harp. With so little of the metal showing, the specular highlights should be plenty, and the metal will be less involved in the scene. Plus your render will be marginally faster, which is always nice.
This actually an artifact that can have several causes. So, here's several solutions in order of how I trouble shoot this stuff since I don't know you render settings:
For the Render Room
For the objects - specifically the wall:
- increase poly count
Now I'm suspecting that I probably have some stuff on the shade shaders backwards. So the shader on the liner piece probably needs to be translucent, and the shader on the outer fabric part needs to be transparent. But I'll take a little break for now. (It's looks pretty close, being that the shade model has 3 parts like the real one.)
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
www.youtube.com/user/ShawnDriscollCG
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Both pics are the same settings, other than the fact the shade is removed in one.
Barbequed Pixels?
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.