Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Dec 30 8:14 pm)
what resolution was the terrain when you generated it ? try increasing it to 1024 or higher - that might cure it
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i tried all kind of settings but it seems to me AA makes no difference at all. it went up to systematic, 16-32 and 100% but still looks the same to me.
are you sure AA is the right thing to tweak for this problem? i would have thought that it has more to do with applying the function values to the terrain object. like at what kind of resolution will it be applied? or something in that direction ...
or could the ple version but different in the way it handles this? i could try this in the office tomorrow maybe.
yes :) one is the jaggies ... i would like to be able to have the same result like in your render above. (i also tried to raise the boost +4 in the terrain box but it seems +4 is the max)
and another thing i was asking is how to make the walls no that sharp (vertically). i would like to add some blurring in the function editor and dont know how to.
i think i have it!
the culprit was the filterunder neath the altitude production node thingie ... once i change that it went smooth ... but thanks for your patience artur (as usual i learnd a couple of new thing in addition)
so now if anyone has an idea how to apply the blurring of the watercress pattern i would be exstatic :)
Regarding the smoothing of the walls, I don't know. Hopefully, others more knowledgeable in the function editor will step in.
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just for fun i used the watercress function to produce altitude on a procedural terrain and came across the following problem:
you see that the borders of the circles are not smooth but kind of pixelated. increasing the size of the terrain does not help. quality boost increase does not help. and why does this happen with procedural terrain anyway? i thought with beeing procedural it would calculate the smallest details.
the only thing i can think of thinking in 2D would be to (gaussian) blur the image so the borders are not so sharp. i tried the gaussian filter but that did not do anything i expected.
any hints or tips here?
thanks in advance
chris