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DAZ|Studio F.A.Q (Last Updated: 2024 Dec 19 7:58 pm)
If the tires are textured using bump or displacement mapping would be viable and quick to do.
I would actually model the tread and either replace the tires with the mod or create a morph for the tires before trying the hide and replace route.
Hide and replace seems easier than modeling but would probably take more fiddling and tweaking to get right than altering the mesh itself would unless you get lucky with the replacement tire selected.
HI and thanks lisarichie,
Was thinking of maybe ungrouping the tyre and then use Blender to cut a tread to the original then re-group back in Daz!
How do you turn a jpg or png into a texture for Daz, or can it be done that way?
Oh well will have to keep trying suppose.
Many thanks for your help
BLUBLOTT
Modeling the treads has the advantage of being usable at all viewing distances and isn't much trouble.
A quick rundown of the process in Blender.
Open Blender split the main screen into two windows and change one to UV mode.
Import the mesh from the geometries folder to avoid any posing that DAZ or Poser might do on loading a file.
Press NUMPAD 1 then NUMPAD Period to frame and center the obj
Select the tires, press CTRL+I to invert the selection then press H to hide the selected parts, you should have nothing but the tires visible on screen now.
Select the tires, if you are lucky they have been mapped and will show in the UV Layout window.
If the tires need to be UV mapped use ALT+LMB to edge select the ring at the junction of the tread and sidewall then press CTRL+E+1 to mark the seam. Do the same for the other side of the tire. Mark a seam across the treads at one point and mark the seam.
Unwrap the tire in edit mode by pressing U key with the cursor in the 3D view window and choosing your preferred unwrap option. You should have two circles and a long rectangle in the UV Layout now. Arrange these for easy texturing in your paint program.
Now to the modeling, if the mesh has enough polys in the tread area simply move them as you need to make the treads. If the tires are too low poly in the tread area use the K key to open the loopcut dialog and add as many loops as necessary for your needs. The new loops will automatically update in the UV Layout window.
Make your modifications, select all the tires press CTRL+N and recalculate the normals to ensure they all point the same way.
ALT +H to return everything to visibility, save the UV Layout, export the model.
TEXTURING
Open the UV Layout you saved in an image editor.
Add your photo images of the sidewalls and tread over the UV Layout and adjust to fit.
Save the manipulated and combined image as your diffuse map.
You can use this map to create the bump or displacement map also if you wanted to have raised letters on the sidewall for instance.
5.In DAZ Studio load your model, select the tires under the Surfaces tab and load the tire image you created in the diffuse channel.
This should have covered everything, if you run into a problem or need something clarified give me a shout.
***Thankyou so very much for all the Blender info. I honestly did not know how to go about this in Blender but with your help feel confident enough to have a go.
It is without a doubt a very good 3d graphics program/software,still learning slowly a little at a time.
Thanks again Lisarrichie
Regards Blublott
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**Hi .
am trying to find a good tyre model .....for free if pos!
Have some realy good old car models but they dont have any tread on the tyres.
Is there any way of applying a texture to the original tyres, or is it better to parent a new tyre but first hide the original?
These wheels are great with the old spokes etc but the tyres just kill it stone dead!
Thanks for any help
Blueblott
**