Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)
Fired up and ready.
I don't have a sample figure yet because my dog ate my homew... er, a stiff wind blew on the way to schoo... uh... well, you see...
Actually, the meeting I went to after work went over by an hour and I was (gasp) too tired for artwork last night. I'm gonna get caught up tonight so that the figure on my 'puter matches where we are.
We will start with something very simple so we can learn how the Joint Editor (JE) works.
A simple prop ... with a joint? :blink: ..................... ... Next ...
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Make sure we are using "Poser native units" for our Display Units like this ...
[menu] "Edit" >>> "General Preferences..." >>> "Interface" (tab)
"Display Units" >>> "Poser native units"
Otherwise, the numbers that you see in the Joint Editor will not be correct.
You can see where the "Center Point" is located on a prop when the Joint Editor is open because it is marked with a 3D Green Crosshairs.
Making a 1 polygon Poser Figure ... Next ...
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Lookin' good Capn. ................ But where's his colors? :lol:Â Just kidding ... I like his face.
Stay tuned ... the real exciting part is comin' up real soon.
We're going to make a couple of real simple Poser figures that
only have 1 and 2 polygons that will help us reveal some of the
secrets hidden inside the Joint Editor.
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
We need to make sure that we have absolute control over the Center Point of a prop.
Remember that the Body Parts of a Poser Figure are just props that are linked together
and automatically get deformed at the "joints."Â Â ....... More about "joints" later on.
Practice moving the Center Point on a prop. Remember, ... Practice makes better.
Load a figure and look at some of the Center Points for the Body Parts.
You might need to switch to the Outline Display Style because the Center Point may be inside the Body Part.
!!! CAUTION !!! - If you change a Center Point location on a Body Part for an existing Figure, BE CAREFUL to not overwrite (re-save) that Figure back to the Library using the same name.Â
The Center Point locations are critical to being able to properly pose a figure.
An alternative method for moving the Center Point ... Next ...
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Here is a real easy way to move the Center Point ... (and the End Point, when we get to it).
It's a good idea to use one of the orthographic (ortho means straight view 2D)
cameras to constrain the movement to only 2 of the 3 axes at a time.
If we try to use the Main Camera, we can easily introduce errors because it is almost impossible to accurayely position the Center Point location on all 3 axes at the same time. It is easy if we only do 2 axes at a time.
Here's an example:
First ...
Use the Front Camera to position "x" and "y" (left / right and up / down)
Then ...
Use the Left (or Right) Camera to move the Center Point on the z axis. *(front / back)
Practice moving the Center Point using the numerical entry and the bullseye cursor.
Try it, you'll like it. :biggrin:
*Now, let's make a new Poser Figure with only 1 polygon. ... :blink: ***___HUH?
**Next ...
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
After we make this figure ... we will make a 2 poly figure and s/he (it) will have a "joint." :tt2:
No, sorry, it will not be Mary Jane? :huh:
Now ... Let's ... Make a 2 poly figure ... Next ...
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Try this ... Take this figure into the Setup Room :scared: and look at the bone structure.
We will look at some other joint parameteres ... Next ...
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
       (with apologies to Charles Dickens)
**..... As told by Skell Eton aka Skully. :scared:
**
Say Happy Birthday to the "boys," Hippie and Chester. :lol: ___ Happy B'day guys !
These are Hippies JPs and we will look at Chester's JPs ... Next ...
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Here is the "zRotate" (Side-Side) JP ... looks complicated ... it's not ... just "play" with it. You'll get it.
It is named "Side-Side" on most Poser figureres' parameter dials.
And now ... last but not least ... The "xRotate" (bend)Â Joint Parameter ... :huh:
You won't believe how easy this one is. ... Next ...
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Almost the same as the zRotate (side-side) Joint Parameter display except ...
... this one runs from front to back.
What's next ? ... Can you guess? ...
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Attached Link: "How To Adjust A Simple Poser Figure"
This class is continued at the link above the image.Hope to "see" you there.
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
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Attached Link: "How To Make A Simple Poser Figure" tutorial
*(click the image to view full size) (click the link above the image to view the Prerequisite Tutorial)*Well, the plot sickens ...
Here is the next installment in the Poser Figure series (?). Series? :huh:
BlockMan is sick. Let's use Poser's Joint Editor to fix him.
If you don't have a BlockMan Prop OBJect, get one for FREE at Dr Geep Studios (link below).
Ready to get confused? ___ HUH?
Stay tuned ...
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019