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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)



Subject: How To Repair A Simple Poser Figure ... ;=]


geep ( ) posted Wed, 25 February 2009 at 9:15 AM · edited Mon, 25 November 2024 at 11:19 PM

Attached Link: "How To Make A Simple Poser Figure" tutorial

file_424902.png

*(click the image to view full size) (click the link above the image to view the Prerequisite Tutorial)*

Well, the plot sickens ...

Here is the next installment in the Poser Figure series (?). Series? :huh:

BlockMan is sick.  Let's use Poser's Joint Editor to fix him.

If you don't have a BlockMan Prop OBJect, get one for FREE at Dr Geep Studios (link below).

Ready to get confused? 😕___ HUH?

Stay tuned ... 😄

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



CaptainJack1 ( ) posted Wed, 25 February 2009 at 9:21 AM

Fired up and ready.

I don't have a sample figure yet because my dog ate my homew... er, a stiff wind blew on the way to schoo... uh... well, you see...

Actually, the meeting I went to after work went over by an hour and I was (gasp) too tired for artwork last night. I'm gonna get caught up tonight so that the figure on my 'puter matches where we are. 😄


geep ( ) posted Wed, 25 February 2009 at 9:25 AM · edited Wed, 25 February 2009 at 9:26 AM

Mornin' Jack,

No problem, take your time ... the tut will be here as long as Rendo permits. 😄

cheers,
dr geep
;=]


Daffynition: "Meeting" - Where the minutes are kept and the hours are lost.

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Wed, 25 February 2009 at 12:17 PM

file_424911.png

This image is just used to illustrate how to open the Joint Editor.

We will start with something very simple so we can learn how the Joint Editor (JE) works.

A simple prop ... with a joint? :blink: .....................  ... Next ... 😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Wed, 25 February 2009 at 4:32 PM

file_424919.png

Why do we need a simple prop with a single joint?

Try posing BlockMan and you'll see why

Making a real simple Poser figure using only 2 polygons. :blink: ___ HUH? . ... Next 😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



pakled ( ) posted Wed, 25 February 2009 at 8:36 PM

Time to fire up the 'ol Geep folder again...;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


geep ( ) posted Wed, 25 February 2009 at 9:03 PM · edited Wed, 25 February 2009 at 9:03 PM

Hi pak,

Yeah, they do make good fire starters, don't they. :lol:

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Thu, 26 February 2009 at 2:18 AM · edited Thu, 26 February 2009 at 2:20 AM

file_424954.png

Before we make our really simple (1 polygon and then 2 polygon) figures ... :huh:

Make sure we are using "Poser native units" for our Display Units like this ...
[menu] "Edit" >>> "General Preferences..." >>> "Interface" (tab)

"Display Units" >>> "Poser native units"
Otherwise, the numbers that you see in the Joint Editor will not be correct. 👎

You can see where the "Center Point" is located on a prop when the Joint Editor is open because it is marked with a 3D Green Crosshairs.

Making a 1 polygon Poser Figure ... Next ... 😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



CaptainJack1 ( ) posted Thu, 26 February 2009 at 6:59 AM

file_424965.jpg

Got as far as just before the joint editor last night, and I seem to be at the right place. 😄

I've already learned something important... I had been assuming all along that bones were absolutely required to pose a figure. Silly me.


geep ( ) posted Thu, 26 February 2009 at 7:13 AM · edited Thu, 26 February 2009 at 7:14 AM

file_424966.gif

*Stay tuned ...*

Lookin' good Capn. ................ But where's his colors? :lol:  Just kidding ... I like his face. 😄

Stay tuned ... the real exciting part is comin' up real soon. 😄

We're going to make a couple of real simple Poser figures that
only have 1 and 2 polygons that  will help us reveal some of  the
secrets hidden inside the Joint Editor.

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Thu, 26 February 2009 at 7:35 AM · edited Thu, 26 February 2009 at 7:37 AM

file_424967.png

Well, the 1 and 2 polygon figure will have to wait just a wee bit longer. :sad: ***___ Awww.***

We need to make sure that we have absolute control over the Center Point of a prop. 🆒

Remember that the Body Parts of a Poser Figure are just props that are linked together
and automatically get deformed at the "joints."   ....... More about "joints" later on.

Practice moving the Center Point on a prop.  Remember, ... Practice makes better. 😄

Load a figure and look at some of the Center Points for the Body Parts.
You might need to switch to the Outline Display Style because the Center Point may be inside the Body Part.



!!! CAUTION !!! - If you change a Center Point location on a Body Part for an existing Figure,  BE CAREFUL to not overwrite (re-save) that Figure back to the Library using the same name. 

The Center Point locations are critical to being able to properly pose a figure.



An alternative method for moving the Center Point ... Next ... 😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Thu, 26 February 2009 at 10:20 AM · edited Thu, 26 February 2009 at 10:22 AM

file_424981.png

Move the Center Point using the bullseye cursor.

Here is a real easy way to move the Center Point ...  (and the End Point, when we get to it).
It's a good idea to use one of the orthographic (ortho means straight view 2D)
cameras to constrain the movement to only 2 of the 3 axes at a time.

If we try to use the Main Camera, we can easily introduce errors because it is almost impossible to accurayely position the Center Point location on all 3 axes at the same time.  It is easy if we only do 2 axes at a time.

Here's an example:

First ...
Use the Front Camera to position "x" and "y" (left / right and up / down)
Then ...
Use the Left (or Right) Camera to move the Center Point on the z axis. *(front / back)

Practice moving the Center Point using the numerical entry and the bullseye cursor.
Try it, you'll like it. :biggrin:

*Now, let's make a new Poser Figure with only 1 polygon.  ... :blink: ***___HUH?

**Next ... 😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



CaptainJack1 ( ) posted Thu, 26 February 2009 at 10:27 AM

Quote - Now, let's make a new Poser Figure with only 1 polygon.  ... :blink: ***___HUH?


Golly... hope he's not a "shallow" character. :biggrin:


geep ( ) posted Thu, 26 February 2009 at 11:07 AM · edited Thu, 26 February 2009 at 11:09 AM

He is .......................... very ! :lol:

His zScale will be essentially non-existant. ... ;=]

sorry

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



CaptainJack1 ( ) posted Thu, 26 February 2009 at 12:31 PM

Quote - His zScale will be essentially non-existant. ... ;=]

Well now, I think the size of a man's zScale is his own personal business, and shouldn't reflect on his personality at all. 😉


geep ( ) posted Thu, 26 February 2009 at 12:32 PM · edited Thu, 26 February 2009 at 12:34 PM

Oops, maybe it's a female ??? :lol:

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Thu, 26 February 2009 at 12:41 PM

file_424988.png

Ok, you have 60 seconds to make a New Figure ... Ready ... GO ! :blink: ***___ HUH?***

After we make this figure ...  we will make a 2 poly figure and s/he (it) will have a "joint." :tt2:

No, sorry, it will not be Mary Jane? :huh:

Now ... Let's ... Make a 2 poly figure ... Next ... 😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Thu, 26 February 2009 at 12:43 PM

Come to think of it, a female figure would have a zScale ...

... except it be on the upper half, no? :lol:

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Thu, 26 February 2009 at 1:06 PM · edited Thu, 26 February 2009 at 1:08 PM

file_424992.png

Setup Room anyone?  Looks like we have a bone to pick, no? :biggrin:

... Anyone? ... Anyone? ... Anyone? ... Bueller? ... Bueller? ... Anyone? ... Anyone? ... :blink:

:lol:

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



CaptainJack1 ( ) posted Thu, 26 February 2009 at 3:02 PM

Quote - Uh oh, is that a bone?

As long as it's not his zScale, otherwise we'd have to flag this thread for content and send any little one's on their way. 😄


geep ( ) posted Thu, 26 February 2009 at 10:21 PM · edited Thu, 26 February 2009 at 10:23 PM

file_425025.png

Now we have a figure with a "joint" and we can use the Joint Editor to adjust it.

Try this ... Take this figure into the Setup Room :scared: and look at the bone structure.

We will look at some other joint parameteres ... Next ... 😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



CaptainJack1 ( ) posted Fri, 27 February 2009 at 8:22 AM

Lookin' great so far. I was making an 800 frame animation last night which 'bout gave my computer a fit, so I didn't do any "homework" last night, but I'm sure I'll get caught up this weekend. I'm definitely learning stuff here, Mister Doctor. 😄


geep ( ) posted Fri, 27 February 2009 at 9:17 AM · edited Fri, 27 February 2009 at 9:22 AM

file_425068.png

**~ A Tale Of Two Body Parts ~**

        (with apologies to Charles Dickens)

**..... As told by Skell Eton aka Skully. :scared:

**

Say Happy Birthday to the "boys," Hippie and Chester. :lol: ___ Happy B'day guys !

These are Hippies JPs and we will look at Chester's JPs ... Next ... 😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Sat, 28 February 2009 at 6:24 AM

file_425105.png

Let's look at Chester's Joint Parameter deformers.

BTW - If Skully is a distraction, please let me know and I'll ask him to leave. :huh:

One (rotation JP) down, two to go, maybe? ... Next ... 😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



CaptainJack1 ( ) posted Sat, 28 February 2009 at 8:30 AM

No, Skully is great, I don't think he's at all obtrusive.

The more the merrier, I always say. :biggrin:


geep ( ) posted Sat, 28 February 2009 at 9:08 AM · edited Sat, 28 February 2009 at 9:09 AM

file_425112.png

Ok, you axed for it ... Skully remains. :biggrin: ***___ YAY !*** *(now he will prolly want a pay raise)*

Here is the "zRotate" (Side-Side) JP  ... looks complicated ... it's not ... just "play" with it.  You'll get it.
It is named "Side-Side" on most Poser figureres' parameter dials.

And now ... last but not least ... The "xRotate" (bend)  Joint Parameter ... :huh:

You won't believe how easy this one is. 😄 ... Next ... 😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Sat, 28 February 2009 at 12:36 PM

file_425121.png

Last ... but not least ... The xRotate ("Bend") Joint Parameter.

Almost the same as the zRotate (side-side) Joint Parameter display except ...
... this one runs from front  to back.

What's next ? ... Can you guess? ... 😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Sun, 01 March 2009 at 8:19 PM · edited Sun, 01 March 2009 at 8:20 PM

file_425195.png

BlockMan's back but he has a few problems ... :sad:

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Sun, 01 March 2009 at 8:30 PM

file_425196.png

Thanks for viewing. 😄

Please watch for the next episode.

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Mon, 02 March 2009 at 4:51 AM

Attached Link: "How To Adjust A Simple Poser Figure"

file_425215.png

This class is continued at the link above the image.

Hope to "see" you there. 😄

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



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