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DAZ|Studio F.A.Q (Last Updated: 2025 Jan 30 6:38 pm)



Subject: exporting from 3dmax to daz


andychild ( ) posted Wed, 25 February 2009 at 7:24 AM · edited Fri, 31 January 2025 at 4:50 AM

Hi

Does anyone know how I can export from 3dmax to daz. The problem that i have is that when i export obj file and textures. it works on my work PC(the machine it was created on)  but if i transfer to another a machine the model loads without the textures. what am i doing wrong.

thanks


AnnieD ( ) posted Wed, 25 February 2009 at 6:21 PM · edited Wed, 25 February 2009 at 6:22 PM

this may be a dumb question but....are you sure you're transfering the textures files along with the obj file to the new machine?

 

“For those who believe, no proof is necessary. For those who don't believe, no proof is possible.”

[Stuart Chase]


markschum ( ) posted Wed, 25 February 2009 at 7:37 PM

Not dumb question at all .    the ntl file will have the file names of the textures . Make sure they still point to the files on the other machine and of course that the textures are ON the other machine.


andychild ( ) posted Thu, 26 February 2009 at 7:31 AM

textures are sitting in same folder as obj. but daz doesnt see them.  mtl file is also in same directory


lisarichie ( ) posted Thu, 26 February 2009 at 11:41 AM

Okay, chances are you missed a check box in the obj exporter.

  1. Verify that the use material and create-library boxes are checked under Materials.

  2. Click the Map-Export button.

  3. Verify that use map path is checked and shows the correct path to the textures.

  4. If you use one of the presets for export such as DAZ Studio click the button next to the preset window opening the preset parameter dialog.

  5. Verify that the correct boxes are checked particularly those relating to the texture and that the map-path matches the texture location.

  6. Exit the preset parameter dialog and export the model. The problem should be resolved if not shout back and I'll take another look.

You can of course apply the textures to the model in DAZ Studio then export the textured model from D|S, being sure to write maps, and overwrite the existing obj file as a temporary work-a-round.


andychild ( ) posted Thu, 26 February 2009 at 5:54 PM

 many thanks. i'll give that a go.


andychild ( ) posted Fri, 27 February 2009 at 4:49 AM

 Worked. thank you. The texture exporter was looking for tga's not jpg's


lisarichie ( ) posted Fri, 27 February 2009 at 6:21 AM

You're welcome,

Problems are always easier to solve the second time.....:biggrin:


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