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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 05 2:05 am)



Subject: Poser and Photoshop


rellik ( ) posted Fri, 06 July 2001 at 9:01 AM ยท edited Sat, 17 August 2024 at 2:40 PM

Ok yeah I'm a newby to Poser. How do I import poser models to Photoshop 6. Can I only import textures or can I import the entire model for editing in a 2d bitmap environment?


BAM ( ) posted Fri, 06 July 2001 at 10:43 AM

I'm not exactly clear about what you're asking. You cannot import a 3D Posed model into Photoshop 5.5 (I haven't gotten 6 yet), however, you can open a saved, rendered image from Poser into Photoshop and then do post production work. In addition you can create texture maps, transparency maps, and bump maps in Photoshop to enhance the rendered image in Poser. Hope that helps


nfredman ( ) posted Fri, 06 July 2001 at 11:42 AM

BAM is correct. You can only work on renders and flat maps(UV map style) in Photoshop 6. Are you perhaps thinking of Painter 3D with Texture Weapons or some other such? That one's made specially for texturing 3D meshes.


rellik ( ) posted Fri, 06 July 2001 at 2:11 PM

So how do I open a pz3 file in photoshop?


nfredman ( ) posted Fri, 06 July 2001 at 2:44 PM

I'm sorry, hon, you can't. You can only open rendered image files--.JPG, .TIF, .BMP--files in Photoshop. So, you fix up your figure, get it just right, render it (it's like taking a photo), and export the render to an image file. Then open up that picture (JPG, TIF, BMP & such) in Photoshop. Is this any clearer? What are you trying to do?


Marque ( ) posted Fri, 06 July 2001 at 3:18 PM

If you are doing post work save your picture out of poser and pull it into Photoshop. If you are doing texture maps, you can pull the template into Photoshop and work on it there. If you have Deep Paint 3D, you can pull a model in a texture it...or you can pull your template in and texture it..but you can not pull a pz3 file into photoshop. That is a saved poser scene, not a picture. Hope this helps. Marque


BillyGoat ( ) posted Fri, 06 July 2001 at 10:01 PM

Actually, I'd like to know more about this... I've taken in templates of clothing (off of CD2) into photoshop and made something that resembles transmaps... sometimes it works and sometimes it doesn't. I do it the same way each time, but sometimes the clothing twists out of shape and sometimes it's 'somewhat' perfect. Can you explain to me what i'm doing wrong? I'd be eternally grateful.


Marque ( ) posted Sat, 07 July 2001 at 9:07 AM

I haven't played much with transmaps yet, but I am reading as much as I can as I learn this program. I think there is somthing in the new pro pack book that will help us both, and if anyone else wants to jump in with an answer feel free. 8^) Marque


nfredman ( ) posted Sat, 07 July 2001 at 2:10 PM

With transmaps, what i know so far is: use the UV maps that come with the DAZ clothes, or use UVMapper to get them (that's beyond this quick reply). Open the UV map bitmap in Photoshop. Create a layer above that, and fill it with 100% white, then take the layer opacity down to about 50% so the grid from the UV map shows through. When making a transmap: white shows, black vanishes, greys are translucent. Therefore: if you want to make a tank top out of the catsuit, for instance, paint black over the areas you don't want to show. Use the UV Map peeking through as your guide; you have to count squares, pretty much. i found i get smoother results if i use the vector tool to do my lines, do one half, and then copy and flip it over to the other half of whatever-it-is. There is some possible weirdness in that things that are transmapped like that can still cast odd shadows; another thread here covered that.


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