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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)



Subject: SP3's rig?


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EdW ( ) posted Thu, 12 March 2009 at 12:11 AM

Quote - What version of Poser was this?

Poser Pro


pjz99 ( ) posted Thu, 12 March 2009 at 12:15 AM

Do you mean Poser 7-ish Pro, or Poser 4-ish Pro Pack?

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EdW ( ) posted Thu, 12 March 2009 at 12:48 AM

Quote - Do you mean Poser 7-ish Pro, or Poser 4-ish Pro Pack?

These go back to the Poser ProPack and Poser 5 days:) I checked the joint centers on the heels and also Steph3 in Poser Pro..... newest version... The joint centers and falloff zones are symmetrical. I didn't load the blank cr2 so maybe something is borked in it.

Did you try using Steph3's cr2 and not the blank cr2? You will end up with a bloated cr2 but that can be fixed. I seem to remember there were problems with conforming some things without the IK statements in the cr2.... but my memory is terrible any more:)

I never use the blank cr2. I just made my own from the figure's cr2. I took out all the IK statements in the body parts and removed the eyes and fingers.

Ed


pjz99 ( ) posted Thu, 12 March 2009 at 12:52 AM

Quote - Did you try using Steph3's cr2 and not the blank cr2?

Yeah I've tried that also, it produces the same "wrong" deformation (removed IK on that try also).  Are those models of yours free or commercial?  If they're free can I take a look at your CR2?  Thanks.

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EdW ( ) posted Thu, 12 March 2009 at 2:04 AM

Quote - What version of Poser was this?
edit - is the toe actually rigged separate from the foot there? I wouldn't think so for the platform shoe, how about the boot at the bottom?

I never put toes in my shoes. They will still deform and work but you don't need to have actual geometry for them. On the other set of boot heels.. there is foot and shin geometry.


Paloth ( ) posted Thu, 12 March 2009 at 2:38 AM · edited Thu, 12 March 2009 at 2:40 AM

I guess it's the same principle as a skirt that is moved by the thigh bones, even though there is no 'thigh' part in the skirt.

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pjz99 ( ) posted Thu, 12 March 2009 at 2:49 AM

What I meant was, are there bones for the toes?  I don't mean polygon grouping.

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EdW ( ) posted Thu, 12 March 2009 at 8:50 AM

Quote - What I meant was, are there bones for the toes?  I don't mean polygon grouping.

No there isn't a bone for the toes.


EnglishBob ( ) posted Thu, 12 March 2009 at 9:22 AM

Attached Link: V3 & SP Clothing Pack [DAZ product page]

The V3 & SP Clothing Pack has boots with heels, although I don't think I've ever used the SP3 boots. It would be interesting to see how a DAZ-rigged boot for Steph works. I'll rummage around in my library when I have a chance. 


pjz99 ( ) posted Thu, 12 March 2009 at 10:38 AM

file_425988.jpg

EnglishBob I actually own that - the black platform boot is this one (rigged completely wrong).  I'll re-download it and see if it now comes with that other pair of shoes shown in the promo pic, it didn't have it when I originally bought it.

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pjz99 ( ) posted Thu, 12 March 2009 at 10:40 AM

Quote - No there isn't a bone for the toes.

While I don't doubt that works for what you were doing (platform shoe that doesn't bend at the toe) I've been talking about a rig with toe bones, so that the toe of the shoe can flex.  Thanks though.

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pjz99 ( ) posted Thu, 12 March 2009 at 10:50 AM

Ah I see, that DAZ promo pic has her in the same boot with a different morph applied, a bit confusing.  The new download is still rigged wrong though (wrong in both Poser and DAZ|Studio).

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Cyberdoll ( ) posted Thu, 12 March 2009 at 12:45 PM

Quote -  Hm this is interesting. So there's really no heels for SP3?

Not quite correct,just go and visit the store:
Mask-da, billy-t and dx30 is selling such items!


EdW ( ) posted Thu, 12 March 2009 at 8:28 PM

Quote - > Quote - No there isn't a bone for the toes.

While I don't doubt that works for what you were doing (platform shoe that doesn't bend at the toe) I've been talking about a rig with toe bones, so that the toe of the shoe can flex.  Thanks though.

You do not need a toe bone for shoes to bend at the toes. The bending the toes of the base figure (Steph3) will bend the toe area of the shoes. You do have to have the toe body part in the cr2. I hide it so it doesn't show in the body parts list.


pjz99 ( ) posted Thu, 12 March 2009 at 9:22 PM

A body part is a bone :huh:

Can you just show me the CR2 for your model?  I think we are using our terms in different ways.

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Paloth ( ) posted Fri, 13 March 2009 at 1:51 AM

I'd like to see a screenshot of the shoe rig. A part without a bone becomes disconnected from the rigged geometry. A part with two bones is good to go.

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EdW ( ) posted Fri, 13 March 2009 at 3:43 PM

Quote - A body part is a bone :huh:

Can you just show me the CR2 for your model?  I think we are using our terms in different ways.

Ok.. I guess I said it wrong...... There is no toe group in the obj file.... 


pjz99 ( ) posted Fri, 13 March 2009 at 4:35 PM

So I guess this means you're not willing to show me the rig you came up with, which is OK.

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EdW ( ) posted Fri, 13 March 2009 at 5:09 PM

Quote - So I guess this means you're not willing to show me the rig you came up with, which is OK.

I'm at work and don't have access to the files at this very moment.


pjz99 ( ) posted Fri, 13 March 2009 at 6:22 PM

Well when it's convenient I'd still like to see it :) I appreciate it.

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