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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 7:25 pm)



Subject: Need help removing morph dials from Daz figures


3DNeo ( ) posted Sun, 22 March 2009 at 12:48 AM · edited Sun, 02 February 2025 at 9:59 PM

Hi,

What I need to do specifically is remove the parameter dials from a V4 Daz figure that has the Daz "V4 Skin Realism Kit" applied to the figure. Normally, I would just click on the dials I want and select the "Delete" option, however it is grayed out for some reason. Basically, I just need to know how to remove the V4 Skin Realism once applied so I can save my figure without it. That way if another user does not have the V4 Skin Realism Kit they won't get any errors with Poser trying to look for it.

NOTE, I am not talking about removing the V4 Skin Realism Kit itself, just the adjustment dials once it has been applied to a Daz figure.

Thanks for any help removing this.

Jeff

Development on: Mac Pro 2008, Duel-Boot OS - Snow Leopard 10.6.6 & Windows 7 Ultimate 64bit, 2 x 2.8 GHz Quad-Core Intel Xeon , 10GB 800 MHz DDR2 RAM, NVIDIA GeForce 8800GT.


pjz99 ( ) posted Sun, 22 March 2009 at 1:40 AM · edited Sun, 22 March 2009 at 1:40 AM

You generally cannot distribute the character's CR2s (specifically not for DAZ human figures), so you really need to find a way to split your modifications into some other form for transport.  What exactly is it you're trying to distribute?

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Tashar59 ( ) posted Sun, 22 March 2009 at 2:38 AM

Ah, the V4skin realism kit are material settings by Face-off. If you want to get rid of them just use the no map pose in your V4 folder. Or, go into the material room and select each material group and right click > select all > delete.

Don't know if there is a python script that will do it for you.


3DNeo ( ) posted Sun, 22 March 2009 at 6:38 AM

Quote - Ah, the V4skin realism kit are material settings by Face-off. If you want to get rid of them just use the no map pose in your V4 folder. Or, go into the material room and select each material group and right click > select all > delete.

Don't know if there is a python script that will do it for you.

Thanks, but those options don't work. I sent an email to "face-off" but have not heard back.

Once that script is applied, it stays there regardless of changing the body mats, even to "mapless" default as you mention above. If you look under the V4 - Parameters - Other menu you will see the V4 Skin Realism dials are all still there no matter what and you don't have the option to delete them as they are grayed out.

All I want is to remove this from my character so it does not load everytime I want to use that character. Any thoughts still?

Jeff

Development on: Mac Pro 2008, Duel-Boot OS - Snow Leopard 10.6.6 & Windows 7 Ultimate 64bit, 2 x 2.8 GHz Quad-Core Intel Xeon , 10GB 800 MHz DDR2 RAM, NVIDIA GeForce 8800GT.


Tashar59 ( ) posted Sun, 22 March 2009 at 7:37 AM · edited Sun, 22 March 2009 at 7:37 AM

I see what you mean. I tried it too.

Can Morph Manager clean it up? I don't have MM installed right now. It's that or save as a figure in your new figures folder and then open it up with word or notepad or a cr2 edit and toast those by hand.

A slight oversite by Face-off and the rest of us for not noticing this. LOL.


Tashar59 ( ) posted Sun, 22 March 2009 at 8:26 AM

OK, I tested out my theory and it works.

Morph Manager will get rid of them. Sorry, I don't know the link of where MM is. A search here will tell you.

Save your figure in your New figures folder ion your runtime.
Open MM and click on Load File.
Now first thing is to load a pose file.
So, change Files of type to Pose Files. Then load any V4 pose. eg ( V4 Fashion 01 )
Now click on the button that says V4 Fashion 01.pz2 and load in your saved figure Cr2.
Now you will have a + sign beside your BODY group.
Open the BODY group and delet the V4 skin realizim kit Chanels one at a time. select, right click, delete.

Save back into your New figure runtime folder or what ever folder you want. Be sure to re-name it so you don't overwrite the original until your sure you want to delete it.

There you go easier than it sounds.


Believable3D ( ) posted Sun, 22 March 2009 at 10:04 AM

Couldn't you simply save the materials as a material collection, then add it to a new version of your morphed figure?

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


Tashar59 ( ) posted Sun, 22 March 2009 at 5:08 PM

Believable3D, that is not the problem. EWhen you use the realism kit it adds morph dials to the body. If you have it. you can load and see for yourself. When you change the materials or delete all the materials. The morph dials are still left. Even after saving out as a Pz3 which usually cleans things up. So in order to get a proper, clean figure again. You will need to use my method or wait for Face-Off to come up with a way to do it.

So if you want it done now, MM is the way to go.


Tashar59 ( ) posted Sun, 22 March 2009 at 5:18 PM

To be technical, they are channels not morph dials but look the same.


Believable3D ( ) posted Sun, 22 March 2009 at 6:53 PM

I understood the point. I was assuming OP saved the morphed figure before using the realism kit. Then those dials would never be on the new figure you apply the materials to.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


pjz99 ( ) posted Sun, 22 March 2009 at 9:05 PM

3DNeo are you trying to distribute a morph?  Because there are easier ways to distribute a morph where none of this business of material dials is any issue.

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3DNeo ( ) posted Sun, 22 March 2009 at 10:17 PM

Quote - 3DNeo are you trying to distribute a morph?  Because there are easier ways to distribute a morph where none of this business of material dials is any issue.

No, not at this time. The unfortunate thing is I did not save the "pose character" (i.e. morphs) for the figure first and only have a copy of it that was saved as a full "character". This is why I am trying so hard to get rid of the darn V4 Skin Realism or else I could save it out as morph injection/remove.

Surprising, I found this out and have not see anyone else mention this before. It is a MAJOR hassle dealing with it like this as outlined in the fix above if you did not have a clean copy or morph pose saved before. I wish I knew that as I have 3 figures that way and need to get it back so I can save it as you state.

Maybe "face-off" will look into this and reply, but the artist seems very hard to get a hold of.

Jeff

Development on: Mac Pro 2008, Duel-Boot OS - Snow Leopard 10.6.6 & Windows 7 Ultimate 64bit, 2 x 2.8 GHz Quad-Core Intel Xeon , 10GB 800 MHz DDR2 RAM, NVIDIA GeForce 8800GT.


3DNeo ( ) posted Sun, 22 March 2009 at 10:32 PM

Quote - OK, I tested out my theory and it works.

Morph Manager will get rid of them. Sorry, I don't know the link of where MM is. A search here will tell you.

Save your figure in your New figures folder ion your runtime.
Open MM and click on Load File.
Now first thing is to load a pose file.
So, change Files of type to Pose Files. Then load any V4 pose. eg ( V4 Fashion 01 )
Now click on the button that says V4 Fashion 01.pz2 and load in your saved figure Cr2.
Now you will have a + sign beside your BODY group.
Open the BODY group and delet the V4 skin realizim kit Chanels one at a time. select, right click, delete.

Save back into your New figure runtime folder or what ever folder you want. Be sure to re-name it so you don't overwrite the original until your sure you want to delete it.

There you go easier than it sounds.

I couldn't find MM here, it is a fairly old program. Also, I work on a Mac platform, but I can use it under Windows so that won't be an issue if a Mac version is not available.

If I can't find it or use it, what about editing the "cr2" as you say in a text editor by hand? That should get rid of them too if you save it back out don't you think? So right now, that may be my only way until this gets reported to "face-off" if they are still around.

Thanks for all the help.

Jeff

Development on: Mac Pro 2008, Duel-Boot OS - Snow Leopard 10.6.6 & Windows 7 Ultimate 64bit, 2 x 2.8 GHz Quad-Core Intel Xeon , 10GB 800 MHz DDR2 RAM, NVIDIA GeForce 8800GT.


pjz99 ( ) posted Sun, 22 March 2009 at 11:15 PM

If you want to get the body morphs out of a screwed up CR2 (I think that's what you're having trouble with here), it's really not a big trick.  Just select Body in Parameter dials window and Edit -> Copy, then load a blank V4, inject all morphs, and Edit -> Paste.  Select the head of the original, Edit -> Copy, select the head of the blank and Edit -> Paste. 

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nruddock ( ) posted Mon, 23 March 2009 at 5:04 AM

Attached Link: http://www.morphography.uk.vu/dlutility.html

Link to somewhere MM can be downloaded.

Editing is the only way to remove the dials your talking about (this is a Poser limitation).


face_off ( ) posted Wed, 08 April 2009 at 2:02 AM

Hi there - you are correct, the dials like to hang around.  When designing the system, it was the best way I could find to ensure that the settings of the SkinRealsimKit were saved (since they are embedded in the CR2 file).  To remove them, I simply edit the CR2 file - however MM looks like a good option too.

Paul

Creator of PoserPhysics
Creator of OctaneRender for Poser
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