Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Oct 22 3:39 am)
Joel. I got a lot of work to do on this texture yet so it will be awhile.
The first texture gets released when odf is ready since it goes with the full package. :)
If anyone wants this face morph, they will need to wait until I figure out how to save it out.
Can't do a body morph but maybe when she is releaded someone will do an older woman morph for the body.
Let me introduce you to my multiple personalities. :)
BluEcho...Faery_Light...Faery_Souls.
Sounds like a Zbrush project for someone. I can do morphs for body parts, but not the whole body. Thank god! LOLOLOLOL :laugh: Sorry, but that would turn me off of hetro-sexuality. for good. :lol:
I cannot save the world. Only my little piece of it. If we all act
together, we can save the world.--Nelson Mandela
An inconsistent hobgoblin is
the fool of little minds
Taking "Just do it" to a whole new level!
Regarding releases: I think I might set up a Google site as bagginsbill suggested and put up the next alpha version there, but this time with the texture and JOELGLAINE's morphs included. Here's a possible list of things to do before Antonia's ready for beta:
Please let me know if I'm missing something.
I think it's not a good idea to aim for completeness for the beta or even the first official release. The mesh and cr2 need to be pretty much rock solid, so that anything missing can be added through pose files and such. But I think we'll probably have to make do with a "developers edition" for some time to come. If we wait with the release until she has a complete set of morphs, shaders, clothes, hair styles and props, that will only mean more work for us and less people experimenting with her and developing add-ons.
Any thoughts?
-- I'm not mad at you, just Westphalian.
No displacement, the creases are in the texture.
But I think i will work a bit and see if I can get the deep creases in the morh too.
I think a developer's edition is a great idea.
Then we can work on more stuff for her.
Let me introduce you to my multiple personalities. :)
BluEcho...Faery_Light...Faery_Souls.
I'd second the developers track-release track idea. That way you have a version that functions for general use, and the experiments would be done by people -looking- for bugs and whatnot. For that matter, if there is some new twist on old methods, it would give someone a chance to write up a little tutorial on how to use the new tool....
There is one set of textures, but two MATS, one with basic shader and one with more elaborate. The basic shader is more neutral for the user to build on. The advanced shader, seen in this render, is a bit more involved. I created it via a quite a few tweaks of Bagginsbill's VSS skin shader. I like the tone, but no doubt some people will find it too dark for a given render.
I'll try to post the same pose with the basic MAT before going to bed.
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
I did use photos to develop this texture, but only in key areas, such as face, palms and back of hands etc. Just blended in to the main texture as well as I could.
In both of these posts, the image is much larger, be sure to click for a better view.
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
I discovered I've got slightly too much bump/turbulence on the advanced shader for the sake of extreme closeups, so I'll fix that and post tomorrow or so.
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
I never noticed how messed up looking the ankles are! at that angle. I think the fall-off zones might be messed up.
I like the variety of tones in your Mats! Black folks come a wide variety of skin tones. That makes them more of a challenge to represent correctly. I am SO glad to see a character like that for Antonia. Variety is the spice of life, and allieviates the boredom at looking at Anglos all day long! LOLOLOLOL:LAUGH:
I cannot save the world. Only my little piece of it. If we all act
together, we can save the world.--Nelson Mandela
An inconsistent hobgoblin is
the fool of little minds
Taking "Just do it" to a whole new level!
It's hard to get any 3D model's ankles to look perfect with that extreme ankle bend, from what I've seen so far... I don't think Antonia's are any worse than V4's, and probably better.
Yeah, I think the cool thing about this is you can use both sets of MATs in the same scene and nobody would likely know it's the same texture.
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
Quote - > Quote -
Re the matter of obj files. It's not simply a problem of vertex order; I can't get anything remotely the same file size. Your Antonia .obj file is 6,823 kb with UVs; 2465 without (from my UVMapper save). I just haven't been able to get a match no matter how I export. I've had problems like this occasionally with V4, but not repeatedly. I just don't really see the point of sending you an obj file that is obviously messed up somewhere.
Well, if you sent me the .obj file, I could have a look at it and try to figure out what's wrong. I'm pretty good with .obj files. :biggrin:
If I were you I would have just one person - odf - be the source of any OBJ, period. Having multiple people write and share "the same" OBJ file is just asking for technical problems. Too many things can go wrong with that.
edit: err, except for morph targets obviously.
That's all we're talking about, is a head morph. :)
I think we've got it sorted. For whatever reason, with Antonia (but not for V4 et al) Poser doesn't like the code most of my injection apps produce, but Poser's Little Helper works.
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
Quote - FWIW, here's a closeup portrait of the darker, advanced shader.
It'd look clearer on a white background.
I cannot save the world. Only my little piece of it. If we all act
together, we can save the world.--Nelson Mandela
An inconsistent hobgoblin is
the fool of little minds
Taking "Just do it" to a whole new level!
______________
Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
Quote - That's all we're talking about, is a head morph. :)
I think we've got it sorted. For whatever reason, with Antonia (but not for V4 et al) Poser doesn't like the code most of my injection apps produce, but Poser's Little Helper works.
Actually, I don't think PLH will work with the current .cr2 either. Can I have a look at the files your other app produced? Maybe it's the same problem, mainly missing blank channels that can be used for injection.
-- I'm not mad at you, just Westphalian.
odf, I injected that head with the morph set you supplied, so it's working for me. IIRC, you have to select the head, and set the dial.
I think I deleted the injection poses I had created with SyrINJ and whatever else I used. Didn't want to get confused and keep a non-working version.
Should I do one more African head morph that makes her a little less thin?
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
From all I've read, the .pmd files are all binary. They have to be generated by having Poser's "Use Binary Morphs" check box in the General Prefernces window in the Edit list.
@ Believable--more head morphs is a good thing! Keep 'em coming! :laugh:
I cannot save the world. Only my little piece of it. If we all act
together, we can save the world.--Nelson Mandela
An inconsistent hobgoblin is
the fool of little minds
Taking "Just do it" to a whole new level!
Quote - odf, I injected that head with the morph set you supplied, so it's working for me.
Yes, but that wasn't made with PLH. I extracted the head group from your .obj and loaded it as a morph into Poser, then saved the figure with binary morphs enabled. I just looked at that .pmd, and it seems to include all the JCMs of the figure as well, which probably doesn't break anything, but makes the file much larger than it needs to be.
It would be nice to have a way of creating .pmd files that avoids Poser. There's a PMD editor by Dimension3D that seems promising, but I haven't had time to look at it yet. Any other suggestions?
Yeah, and if anyone knows where the format is documented... I can split meshes into groups, and I can fix vertex orders, but I can't produce .pmd files because I don't know what they're supposed to look like. If I could, I'd just build my own tool for creating morph injection files.
-- I'm not mad at you, just Westphalian.
Hm, I've got so many apps... I'm pretty sure that I probably have one for .pmd files, but I'd have to sort thru everything, and I've got a pretty busy evening. Will try to get back to you.
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
Oh, wait, I've got an idea. I could save the morphed figure to the library as a cr2, then use Injection Magic to get rid of everything except morphs. Or do you have Injection Magic, too?
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
I think if we have to go through Poser to get a pmd, it's probably best to load the morphs into a stripped version of the figure with just the geometry and basic rig, but no JCMs.
In fact, we could easily make a 'developers' version of the cr2 with the JCMs removed and some blank channels added, so that people could use the available tools to inject their custom morphs and save them out into clean pmd files.
-- I'm not mad at you, just Westphalian.
That sounds great. With Injection Magic, you can choose what you want to include, but a stripped cr2 would save some work down the road.
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
Dimension3D also makes an app called Binary Morph converter Which will do all you need to convert your morphs to binary morphs. You can pick and choose which morphs to convert. It has a good pdf user manual with it. $22.00
Also by Dimension3D is binary morph editor which creates binary and standard inj/rem morph files. $16.00 I dont have this one, but as with all of Dimension3D's stuff I'm sure it's excellent.
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
Believable3D looks great to me. The bright lipstick could be for a peurtorican (sp) Or jamaican style figure.
odf: If you get the poser power tools by Dimension3D you save a little money and it includes a large assortment of tools. Poser file editor (included) from what I have heard is excellent too I have it, but I don't understand CR2, but for someone like you who has the knowledge it's probably the cats meow.
Thanks, odf. My plan is to include at least three tonal variations, so if the user thinks this is too orange, there are other options. I've definitely seen skin this colour, though it's probably not the most common.
I kinda went back to the drawing board with the dark shader, as I felt it probably would not render well alongside of other figures, requiring too much light. Plus, it completely buried the texture. So basically, it will be something of a darker version based on the one above.
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
Quote - BTW, odf, did you see my full-figured full-body morph attempt at the developer site?
Yep! I'll try my new toys on them once I've watched enough West Wings.
And I agree. Sometimes one sees warm chocolaty skin tones that might appear somewhat orange in bright light. I guess it's just the blue Renderosity theme that made it look a bit intense. :biggrin:
-- I'm not mad at you, just Westphalian.
You're welcome. No kisses. I'm happy to help with Antonia that's good for me.
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I like the asymetry, like real people it's not the same on both sides.
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A HOMELAND FOR POSER FINALLY