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Vue F.A.Q (Last Updated: 2024 Oct 26 8:50 am)



Subject: animation - hold position


jjordache ( ) posted Thu, 02 April 2009 at 12:54 PM · edited Fri, 08 November 2024 at 8:41 AM

Is there any way to hold the camera still for a period of time between two animations ?
Here's what I;m trying to do - zoom in to an object, hold the frame for a few seconds and then start zooming even further and slightly rotate around the object.

When I try to set up a new keyframe for the same view after the first camera motion is over, Vue interpolates smoothly between the two, resulting in a slight movement of the camera before it starts again... I tried various combinations of motion types and keyframe options (ease  in, linear out etc) but nothing did the trick for me so far...
Any ideas, suggestions ?
Thanks !


melikia ( ) posted Thu, 02 April 2009 at 1:00 PM

yep... when you render, render it out to sequential images instead of an actual animation... and then take that frame you want to hold, and duplicate it a few times in postwork. =D  Voila - instant camera hold.

otherwise - no clue... havent figured out much of the animation yet =(

Rarer than a hairy egg and madder than a box of frogs....

< o > < o >    You've been VUED!    < o > < o >
         >                                                     >
         O                                                    O


jjordache ( ) posted Thu, 02 April 2009 at 1:11 PM

Quote - yep... when you render, render it out to sequential images instead of an actual animation... and then take that frame you want to hold, and duplicate it a few times in postwork. =D  Voila - instant camera hold.

Thanks for the quick reply!
I've actually thought of that but the problem is that the end frame of Anim1 and start frame of Anim2 are not the same...just slightly different because of the interpolation.
Now, there is a smaller, fairly flat area between the two "static" keyframes that I could use to find two identical frames that I could stretch but I want to have more control over the process.
I'll probably end up doing just that if I can't find any other solution but it's a bit shocking that such a simple thing can't be done in Vue!


melikia ( ) posted Thu, 02 April 2009 at 1:21 PM

tsk tsk - I didnt say it couldnt be done in Vue - i just dont know how.  grins

unfortunately, evidence IS pointing to it not being possible =( 

i do know that of all things, i prefer Poser for animation to Vue.

Everything else - Vue totally rules.

good luck with your project! =D  (and maybe someone who knows more will see this and be able to answer you better than i was)

Rarer than a hairy egg and madder than a box of frogs....

< o > < o >    You've been VUED!    < o > < o >
         >                                                     >
         O                                                    O


AVANZ ( ) posted Thu, 02 April 2009 at 1:27 PM

 Nice Melikia, but what if something moves in front of the camera while it is in the hold position....??

Just teasing!

In the timeline click the keyframe where the camera stops, right click, keyframe --> keyframes options, set to "Linear Out". Click the keyframe where the camera should start moving again, right click, keyframe-->keyframe options, set to Linear In.

Cheers!


melikia ( ) posted Thu, 02 April 2009 at 1:31 PM · edited Thu, 02 April 2009 at 1:31 PM

LOL!

Hey look!  a guru!  quick, staple him (or her?) to the floor so we can pick brains...

j/k =D

Thanks for that tip... hopefully when i go to figure out Vue's animation pallet, i'll remember it =D

Rarer than a hairy egg and madder than a box of frogs....

< o > < o >    You've been VUED!    < o > < o >
         >                                                     >
         O                                                    O


jjordache ( ) posted Thu, 02 April 2009 at 1:58 PM

Quote -

In the timeline click the keyframe where the camera stops, right click, keyframe --> keyframes options, set to "Linear Out". Click the keyframe where the camera should start moving again, right click, keyframe-->keyframe options, set to Linear In.

Thanks for the tip, I tried that already.... BUT I tried it again after you mentioned it and I realized that my camera is tracking an object...that is moving... I thought it was static between my two hold frames but I checked it again and it turned out that it was also smoothly interpolating between two slightly different positions making my camera harder to control. :(
So I made sure my tracked object is absolutely static between the two hold frames and now it seems that I can better handle the camera.
Thanks all for your help!


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