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Subject: Texture testing


MarkBremmer ( ) posted Thu, 02 April 2009 at 6:05 PM · edited Fri, 10 January 2025 at 9:29 AM

file_427753.jpg

 Doing some test builds of textures for a project today. Carrara's render engine usually leaves me smiling. 

Thought I'd share because it's kind  of a fun image - in a gruesome sort of way...  ;-)






geep ( ) posted Thu, 02 April 2009 at 6:13 PM

Very impressive Mark.  Thanks for posting. 😄

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



bwtr ( ) posted Thu, 02 April 2009 at 7:23 PM

Mark
Was this with using some of the DCG plugins?

Brian

bwtr


Klebnor ( ) posted Thu, 02 April 2009 at 7:45 PM

Very Nice!

Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device.  Beige horizontal case.  I don't display my unit.


MarkBremmer ( ) posted Fri, 03 April 2009 at 12:49 AM

 Thanks for the kind words. This is made from a multichannel mixer and 6 texture maps. 






bwtr ( ) posted Fri, 03 April 2009 at 1:04 AM

And the gap of Carrara knowledge as it can be applied widened!

You make it sound so easy!

Brian

bwtr


Klebnor ( ) posted Fri, 03 April 2009 at 8:58 AM

Mark:

Is this a flat surface with the indentations created by a texture map and bump?

Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device.  Beige horizontal case.  I don't display my unit.


MarkBremmer ( ) posted Fri, 03 April 2009 at 9:07 AM

 Yes, just a plane primitive. I am using both a displacement map and a Normals map via Inagoni's Deeper plug-in. 

I saw Brian's post about how to use Deeper in another thread so I'll put together a how to, but not right now. Too many deadlines this morning. :-/

Mark






50parsecs ( ) posted Fri, 03 April 2009 at 5:08 PM

WOW! Great textures! I loook forward to your how-tos. Good luck with your deadlines.


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