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Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)

Welcome to the Poser Technical Forum.

Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)

This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.

New users are encouraged to read the FAQ sections here and on the Poser forum before asking questions.



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Subject: distributing dynamic cloth


LukeA ( ) posted Mon, 06 April 2009 at 1:48 AM · edited Thu, 12 December 2024 at 9:00 AM

So what if I make a dynamic clothing item for M4 and want to redistribute it? How do I package this? If I create the item and take M4 out of the scene it loses the simulation.

Thanks

 

LukeA

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EnglishBob ( ) posted Mon, 06 April 2009 at 3:06 AM

You don't want to distribute the simulation anyway. The user will create their own. Saving the clothing as a prop will include any dynamic zones etc. that you may have defined - that's all you need to do. 


MistyLaraCarrara ( ) posted Wed, 20 May 2009 at 11:49 AM · edited Wed, 20 May 2009 at 11:50 AM

I've discovered that when I save a dynamic dress to the library, it doesn't keep the simulation parameters.

But, there is a parameter dial for "dynamic" 1.0.   

Are the cloth settings, like fold, friction, choreographed group stuff all in the parameter dial?

Does setting the dial to zero turn off the dynamics?

I haven't tried adding rigid bits, yet.
I'm verry verry scared.



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EnglishBob ( ) posted Wed, 20 May 2009 at 12:53 PM

Quote - I've discovered that when I save a dynamic dress to the library, it doesn't keep the simulation parameters.

I thought it was - the locations of the different vertex groups (constrained etc.) certainly are. However I can't find anywhere in a PP2 that stores the parameters. Saving to a scene file (PZ3) does seem to store them, so there may be some cunning way to include that in a PP2, the Poser file format being what it is.

I'll hang around and see if anybody comes up with any good ideas...


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