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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 26 9:02 am)



Subject: V4 ++ Eyes Question.


lesbentley ( ) posted Tue, 21 April 2009 at 3:06 PM · edited Thu, 08 August 2024 at 12:37 AM

I don't have the V4.2++ morphs and I need to know if they include any dials for moving both eyes at the same time, e.g:

Side-Side
Up-Down
xTran
yTran
zTran
Scale

Does the ++ pack have any of these, and if so, which ones? If so, where are the dials placed, in the head, the Body, or both? It would also help if you could tell me the exact names that appear on the dials, including any spaces, hyphens, or underscores. And which channels they use? But perhaps that last is asking too much.

The reason I am asking is that I don't have the ++ pack, so I have made some pose files to enable both of V4's eyes to be moved at once. I plan to post them on sharecg as a freebie. If the ++ morph pack adds dials for Side-Side and Up-Down, but not for scaling, or translation, I will make a version without the Side-Side and Up-Down,  but with the other channels, so that people with the ++ pack don't end up with duplicate dials.

Thanks in advance for any response.
-Les.


MadameX ( ) posted Tue, 21 April 2009 at 4:12 PM

Yes, they do.

Click her head and they are in the Morphforms: Eyes up and down and side to side.

I don't see the trans dials there though, or the scale, tho Morphforms also has head size.


IsaoShi ( ) posted Tue, 21 April 2009 at 4:55 PM · edited Tue, 21 April 2009 at 4:58 PM

file_429125.jpg

LB, maybe this will help. I looked through the Morphs++ and just loaded those I thought might be relevant, then took this screenshot.

I'm not sure what you mean by the channels, though. Point me in the right direction and I'll tell you whatever you need to know.

(edit) sorry, first pic missed off a bit at the top

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IsaoShi ( ) posted Tue, 21 April 2009 at 5:05 PM

file_429126.jpg

Oops again, I found Eye Depth too.

"If I were a shadow, I know I wouldn't like to be half of what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki Murakami)


lesbentley ( ) posted Tue, 21 April 2009 at 5:38 PM

@ IsaoShi,

Thanks very much for the screenshots, that was kind of you.

Im afraid I'm still a bit confused though (not unusual for me). Is "Eye Hight" the yTran (elevation) and "Eye Width" the xTran (separation on the x axis), and "Eye Depth" the zTran (movement along the z axis)? Or is "Eye Hight" the yScale (vertical size), and "Eye Width" xScale (the horizontal size), and "Eye Depth" the zScale (the dimension along the z axis? Or to be less long winded, do these names refer to size, or to position?


IsaoShi ( ) posted Tue, 21 April 2009 at 6:03 PM

You're welcome, LB.
Those three dials are all position, not size. Your first three descriptions are correct, except that they are Morphs rather than just Transforms... meaning that they also affect the surrounding facial geometry.

"If I were a shadow, I know I wouldn't like to be half of what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki Murakami)


lesbentley ( ) posted Tue, 21 April 2009 at 6:10 PM

That clears it up nicely. Thanks again IsaoShi.  👍


lesbentley ( ) posted Tue, 21 April 2009 at 7:05 PM

Now that I have the information that I needed, and have sat down and thought about it for a while, this is the way I am thinking.

I'll post a full version of the file with the Both_Eyes_Up-Down, and Both_Eyes_Side-Side. For those people who don't have the ++ morphs - or am I the only person in the world who doesn't? And I'll include another version without the Up-Down Side-Side for those who have the ++ pack.

As I have learnt from IsaoShi, the dials to translate the eyes also morph the eye sockets/lids to match the translations. This is probably very useful when building a face shape from the ++ morphs. However there is another group of people (probably quite small) who  have made there own custom head morph in a modelling application, or with magnets, who need to translate and/or scale the eyes to bring them back into position on the morphed head. This group don't want the eyelids to move, when for example, they bring the eyes forwards. They are trying to bring the eyes to meet the lids, and won't want the lids running away.

I can hear a chorus in the background saying "Why bother to use translations on the eyes at all? Why not just morph the eyes to match the head morph" Well that can work as long as the amount of correction is very small, but the problem with moving the eyes via a morph, is that the joint centers don't move with the mesh. If the eyes have been moved more than a very small distance, they may look fine when looking straight ahead, but when they are rotated they no longer fit the eyelids properly, and this is because they are rotating off center.

Well that's my rant about moving eyes via morphs, as opposed to via translations, done for 2009. I have to get this rant in at least once a year, or I don't feel that I have upset enough morph merchants!  😉


Biscuits ( ) posted Wed, 25 November 2009 at 3:36 AM

When making a facemorph with zbrush for example for V4, I once morphed the eyes in a way that the eyeballs couldn't keep up.
So you basically you can see beside the eyes in the head, not good offcourse.

What would be the correct way to make the eyes translate automaticly when injecting the custom facemorph?

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3Dave ( ) posted Wed, 25 November 2009 at 4:35 AM

Quote - When making a facemorph with zbrush for example for V4, I once morphed the eyes in a way that the eyeballs couldn't keep up.
So you basically you can see beside the eyes in the head, not good offcourse.

What would be the correct way to make the eyes translate automaticly when injecting the custom facemorph?

That's why some morph packs include eye fix poses, which do the translate adjustments


Biscuits ( ) posted Wed, 25 November 2009 at 11:15 AM

I did some tests regarding saving eyeposes, but unfortunately it didn't go well.
I can't find any translate dials for the eye seperately and when selecting the head itself and changing the eyeheight and saving a pose didn't work either.

Can anyone tell me how I can save eye poses?

Thank you :)

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chriscox ( ) posted Wed, 25 November 2009 at 4:53 PM · edited Wed, 25 November 2009 at 4:54 PM

The trans dials for the eyes are hidden.  You can unhide them with a python script, such as Dimension3D's Unhide Dials script in the freestuff or of course editing the CR2 file and changing the hidden value of the dials from 1 to 0.

Chris Cox



santicor ( ) posted Thu, 26 November 2009 at 12:12 AM

Les you  are the "eye guy"




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santicor ( ) posted Thu, 26 November 2009 at 12:23 AM · edited Thu, 26 November 2009 at 12:23 AM

file_443765.JPG

Unless I am  misunderstanding you, why not just unhide all  params and move trans values????

is it a rotation problem or something?




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SHOOT.

Don't talk "

 

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Biscuits ( ) posted Thu, 26 November 2009 at 6:13 AM · edited Thu, 26 November 2009 at 6:15 AM

Thank you all very helpful information!
I revealed the parameters with the script ( don't know why they were hidden in the first place but it worked).

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