Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 10 8:20 am)
Here is the shader I used in that render:
http://ibr-remote.deviantart.com/art/City-Night-Lights-Shader-for-P-122172971
Eternal Hobbyist
Because the OBJ has Box material UV mapping, I believe DAZ Studio users can try applying city night light jpgs such as these here by Jacob Charles Dietz ( under his textures section ):
[http://site.jacobcharlesdietz.com/
](http://site.jacobcharlesdietz.com/)
DS users will need to import the OBJ, of course.
Eternal Hobbyist
You've been taking lessons from bagginsbill, haven't you? hehe
Very nice! Thanks so much :)
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Quote - Here is the shader I used in that render:
http://ibr-remote.deviantart.com/art/City-Night-Lights-Shader-for-P-122172971
this is oen texture connected to the diffuse and alternative diffuse. hmmm i dont think this will look very good.
I just want to share an incomplete test using DAZ Studio, done with the help of fellow Renderosity member befanini.
Seems workable if you paint up your own texture map.
Rendered in DAZ Studio with background created using Stellarium. Texture map is an incompletely painted-over template from UVmapper texture export.
Eternal Hobbyist
I just want to stress the importance of the UVmapping step AFTER exporting exporting from Blender and BEFORE importing into Poser (or Daz Studio):
Example here:
Importance of UVmapping by ~ibr-remote on deviantART
After exporting the procedurally-generated city meshes from Blender, it is important to process the mesh to create the appropriate material zones for texturing purposes.
I chose UVmapper and used Box for the new UVmap.
Then I re-saved the OBJ.
The example shows the group of buildings on the left without the new UVmapped material, and the group on the right, with.
The group of buildings on the right work correctly with the city night lights texture shaders, inside Poser.
Eternal Hobbyist
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I exported the mesh as OBJ. I created a Box UV material inside UVMapper. I re-saved the OBJ.
I imported the OBJ into Poser 7
I created a randomly-generated base texture with B D Tibbett's city_gen texture generator application. I included this as part of a shader I devised for city night-lights effect in Materials Room of Poser.
Results as shown.
Because of the many variations in cityscape and texturing possible, a wide variety of cityscapes may be created for use as Poser backgrounds.
Eternal Hobbyist