Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)
sorry it is hard to give a good illustration
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______________________
"When you have to shoot ...
SHOOT.
Don't talk "
- Tuco
Santicor's Gallery:
http://www.renderosity.com/homepage.php?page=3&userid=580115
left click to enlarge/ then right click/ save this pic/ and open it / and zoom in.
this is actually very bad looking when viewing the render as a whole.
this is only occurring severely on the stuff shaded to be shiny metal.
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"When you have to shoot ...
SHOOT.
Don't talk "
- Tuco
Santicor's Gallery:
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______________________
"When you have to shoot ...
SHOOT.
Don't talk "
- Tuco
Santicor's Gallery:
http://www.renderosity.com/homepage.php?page=3&userid=580115
______________________
"When you have to shoot ...
SHOOT.
Don't talk "
- Tuco
Santicor's Gallery:
http://www.renderosity.com/homepage.php?page=3&userid=580115
Looks like JPEG artifacts to me, not part of the render, but part of how you saved it.
Save as PNG please and check. If PNG is clean, you need to save with higher quality in JPG. Better yet, use something else to convert to JPG. Photoshop "Save for Web" is better (and different from) Photoshop "Save As".
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Bagginsbill, I thought that too, but even in the render window of Poser, without exporting, this is the appearance.
even if I was saving as a JPEG, it is all too extremely precise in its uniformity to be artifacts IMO .
here comes the whole render so you can see that it is only occuring on certain objects:
the brass bedframe, the handles of the drawers
BIG BOOBS WARNING ****NUDITY ALERT ************** BIG BOOBS WARNING
______________________
"When you have to shoot ...
SHOOT.
Don't talk "
- Tuco
Santicor's Gallery:
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I've seen this on renders with depth-of-field enabled without enough pixel samples - but you didn't mention using it. Could it be related to having too high a shading rate?
PoserPro2014(Sr4), Win7 x64, display units set to inches.
www.danielroseartnew.weebly.com
That was going to be my next suggestion. He did mention it:
"bedframe way back in the scene and it is also purposely slightly out of the focal range"
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
NOw I KNOW that the hair is gray, and I know i have not properly worked the ligh pattern being cast on the wall behind her - I just have not tweaked those issues yet ...this is a test render and right now I am worried about the weirdness of the brass.
I cannot put the render here in the forum full size BUT.
if you save it and zoom, you will see that for most of the objects in this render, including 100% of the girl, there are NO jpeg artifacts ...it is just the shiny stuff.
does a poor execution of DOF by firefly maybe casue this?
I think this started happening when i started rendering with DOF
Thanks
______________________
"When you have to shoot ...
SHOOT.
Don't talk "
- Tuco
Santicor's Gallery:
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Quote - That was going to be my next suggestion. He did mention it:
"bedframe way back in the scene and it is also purposely slightly out of the focal range"
D'oh! Missed that whole second paragraph in the original post.
PoserPro2014(Sr4), Win7 x64, display units set to inches.
www.danielroseartnew.weebly.com
here is the best I can do to give example....here above this piece of the render ...her face is in the focal range, but the door handle lower right is out of focus - see it is jagged
______________________
"When you have to shoot ...
SHOOT.
Don't talk "
- Tuco
Santicor's Gallery:
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Yeah, I'd say this is DoF related. Try raising the pixel samples and do a small area render to test the problem parts (render time will most likely shoot up).
PoserPro2014(Sr4), Win7 x64, display units set to inches.
www.danielroseartnew.weebly.com
*@ Carodan -
Could it be related to having too high a shading rate?
*I'm at werk now -
but If I remember correctly I had that bitch cranked.
______________________
"When you have to shoot ...
SHOOT.
Don't talk "
- Tuco
Santicor's Gallery:
http://www.renderosity.com/homepage.php?page=3&userid=580115
*Yeah, I'd say this is DoF related. Try raising the pixel samples and do a small area render to test the problem parts (render time will most likely shoot up).
______________________
"When you have to shoot ...
SHOOT.
Don't talk "
- Tuco
Santicor's Gallery:
http://www.renderosity.com/homepage.php?page=3&userid=580115
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anyhow, i posted a major problem area here..... and sorry if the example is small, but this is a brass bedframe way back in the scene and it is also purposely slightly out of the focal range.
I wanted to show it here as it is meant to be sized in the final render.
In this scene ONLY the things shaded with this brass shader are doing this.
The brass shader I made is no big deal - it is simply a yellowish difuse with some spec and reflection .
This bedframe is being lit by an IBL with a small amount of AO, raytrace shadow,
and it is also lit by a point light , raytrace shadow, no AO
and it is most likely catching light from a spot, no shadows.
render settings , are for 1 raytrace bouce I am not using any kind of bump.
anyone know how to solve this?
Thanks
______________________
"When you have to shoot ...
SHOOT.
Don't talk "
- Tuco
Santicor's Gallery:
http://www.renderosity.com/homepage.php?page=3&userid=580115