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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 10:00 pm)



Subject: horiz. lines on metal


santicor ( ) posted Wed, 13 May 2009 at 6:54 AM · edited Thu, 09 January 2025 at 11:07 PM

file_430740.JPG

Hi In my render , on my metal objects oin the scene,i have horizontal lines showing up, ( sorry please look closely) very reminiscent of a video display issue- like when you deal with NTSC  vs interlaced display.....

anyhow,  i posted a major problem area here..... and sorry if the example is small, but this is a brass bedframe way back in the scene and it is also purposely slightly out of the focal  range.
I wanted to  show it here as it is meant to be sized in the final render.

In this scene ONLY  the things shaded with this brass shader are doing this.
The brass shader I made is no big deal - it is simply a yellowish difuse with some spec and reflection .
This bedframe is being lit by an IBL with a small amount of AO, raytrace shadow, 
and it is  also lit by  a point light , raytrace shadow, no AO
and it is most likely catching light from a spot, no shadows.

render settings , are for 1 raytrace bouce  I am not using any kind of bump.

anyone know how to solve this?

Thanks




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ice-boy ( ) posted Wed, 13 May 2009 at 7:10 AM

where?


santicor ( ) posted Wed, 13 May 2009 at 8:38 AM · edited Wed, 13 May 2009 at 8:48 AM

sorry it is hard to give a good illustration




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hborre ( ) posted Wed, 13 May 2009 at 9:17 AM

I think I see where you are referring, just under the second ring from the top on the brass post.  Santicor, try encircling the problem area for easier identification. 


santicor ( ) posted Wed, 13 May 2009 at 9:57 AM · edited Wed, 13 May 2009 at 10:00 AM

file_430751.PNG

my last post was meant to have this attachment. please click to  enlarge. (sometimes i hate the forum entry interface's crankiness......)




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santicor ( ) posted Wed, 13 May 2009 at 10:04 AM · edited Wed, 13 May 2009 at 10:15 AM

file_430753.PNG

different bedpost- same problem- see it is occuring the whole length of the bedpost - a horizontal stripe effect 

left click to  enlarge/ then right click/ save this pic/ and open it / and zoom in.

this is actually very bad looking when viewing the render as a whole.

this is only occurring severely on the stuff shaded to  be shiny metal.




______________________

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Don't talk "

 

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santicor ( ) posted Wed, 13 May 2009 at 10:23 AM

file_430755.PNG

above is an updated, better description of the problem.... after looking very hard at this for a while




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Don't talk "

 

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ockham ( ) posted Wed, 13 May 2009 at 10:43 AM

Do the horizontal lines agree with edges in the mesh? 

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santicor ( ) posted Wed, 13 May 2009 at 11:35 AM

file_430766.PNG

Ock  here is the best zoom I can  do  with the crappy tools on my computer at work.




______________________

"When you have to shoot ...

SHOOT.

Don't talk "

 

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bagginsbill ( ) posted Wed, 13 May 2009 at 11:37 AM

Looks like JPEG artifacts to me, not part of the render, but part of how you saved it.

Save as PNG please and check. If PNG is clean, you need to save with higher quality in JPG. Better yet, use something else to convert to JPG. Photoshop "Save for Web" is better (and different from) Photoshop "Save As".


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santicor ( ) posted Wed, 13 May 2009 at 11:41 AM

Bagginsbill, I thought that too, but even in the render window of Poser, without exporting, this is the appearance.
even if I was saving as a JPEG,  it is all too extremely precise in its uniformity to be artifacts IMO .

here comes the whole render  so you can  see that it is only occuring on certain  objects:
the brass bedframe,  the handles of the drawers

BIG BOOBS  WARNING   ****NUDITY  ALERT **************   BIG BOOBS WARNING




______________________

"When you have to shoot ...

SHOOT.

Don't talk "

 

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carodan ( ) posted Wed, 13 May 2009 at 11:43 AM

I've seen this on renders with depth-of-field enabled without enough pixel samples - but you didn't mention using it. Could it be related to having too high a shading rate?

 

PoserPro2014(Sr4), Win7 x64, display units set to inches.

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bagginsbill ( ) posted Wed, 13 May 2009 at 11:44 AM

That was going to be my next suggestion. He did mention it:

"bedframe way back in the scene and it is also purposely slightly out of the focal  range"


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santicor ( ) posted Wed, 13 May 2009 at 11:45 AM · edited Wed, 13 May 2009 at 11:49 AM

NOw I KNOW  that the hair is gray,  and I know i have not properly worked the ligh pattern being cast on the wall behind her - I just have not tweaked those issues yet ...this is a test render and right now I am worried about the weirdness of the brass.

I cannot put the render here in the forum  full size BUT.
if  you save it and zoom,  you  will see that for most of the objects in this render, including 100% of the girl,  there are NO jpeg artifacts ...it is just the shiny stuff.

does a poor execution  of  DOF  by  firefly  maybe casue this?
I think this started happening when i  started rendering with DOF
Thanks




______________________

"When you have to shoot ...

SHOOT.

Don't talk "

 

   - Tuco

 

Santicor's Gallery:

 http://www.renderosity.com/homepage.php?page=3&userid=580115

 


bagginsbill ( ) posted Wed, 13 May 2009 at 11:46 AM

200K limit hit you?


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carodan ( ) posted Wed, 13 May 2009 at 11:55 AM

Quote - That was going to be my next suggestion. He did mention it:

"bedframe way back in the scene and it is also purposely slightly out of the focal  range"

D'oh! Missed that whole second paragraph in the original post.

 

PoserPro2014(Sr4), Win7 x64, display units set to inches.

                                      www.danielroseartnew.weebly.com



santicor ( ) posted Wed, 13 May 2009 at 11:55 AM · edited Wed, 13 May 2009 at 11:57 AM

file_430770.PNG

yeah    200K limit  is a bitch  for my being able to give a good  example  ...but carodan is a mind reader  note the end of my previous post

here is the best  I can do  to give example....here above this piece of the render ...her face is in the focal range, but the door handle  lower right is out of focus - see it is jagged




______________________

"When you have to shoot ...

SHOOT.

Don't talk "

 

   - Tuco

 

Santicor's Gallery:

 http://www.renderosity.com/homepage.php?page=3&userid=580115

 


carodan ( ) posted Wed, 13 May 2009 at 12:02 PM

Yeah, I'd say this is DoF related. Try raising the pixel samples and do a small area render to test the problem parts (render time will most likely shoot up).

 

PoserPro2014(Sr4), Win7 x64, display units set to inches.

                                      www.danielroseartnew.weebly.com



santicor ( ) posted Wed, 13 May 2009 at 12:03 PM

*@ Carodan -

Could it be related to having too high a shading rate?

*I'm  at werk now -
but If I remember correctly I had that bitch  cranked.




______________________

"When you have to shoot ...

SHOOT.

Don't talk "

 

   - Tuco

 

Santicor's Gallery:

 http://www.renderosity.com/homepage.php?page=3&userid=580115

 


santicor ( ) posted Wed, 13 May 2009 at 12:20 PM

*Yeah, I'd say this is DoF related. Try raising the pixel samples and do a small area render to test the problem parts (render time will most likely shoot up).

  • THANKS I WILL CHECK IT OUT!




______________________

"When you have to shoot ...

SHOOT.

Don't talk "

 

   - Tuco

 

Santicor's Gallery:

 http://www.renderosity.com/homepage.php?page=3&userid=580115

 


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