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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)



Subject: How do I make a surface a light?


ice-boy ( ) posted Wed, 13 May 2009 at 12:29 PM

i wonder if bagginsbill's inverse square law shader will be written inside poser 8. lights should be updated when you move them around. we should not always writte numbers .
i was using yesterday 6 lights. it was really hard to update everytime every light to make it looks right.

they should writte the shader inside so that it updated automatic.


bagginsbill ( ) posted Wed, 13 May 2009 at 1:34 PM

I see ... something I can't talk about.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


ice-boy ( ) posted Wed, 13 May 2009 at 1:48 PM

Quote - I see ... something I can't talk about.

thank you for your answer he he :) 


Miss Nancy ( ) posted Wed, 13 May 2009 at 3:28 PM

o.k. then - it's good to know they're gonna incorporate that and the other various items into P8.

p.s. to speed up GI render, drop IC to 0.  this means maxError is 1, causing low photon count and blocky-looking IL fx, but will allow a quick perusal of the GI result to decide if it's gonna be worth a longer render.  then make sure the final render is the first one done after starting up poser.



akura_ ( ) posted Fri, 22 May 2009 at 4:39 PM

Quote - Here's a scene without lights as well. Just a nice, bright quartz texture plugged into the Alternate Diffuse of a crystal prop. I bounced the light about 9 times - the more bounces the brighter the illumination. The whites of the eyes get blown out, so the eyeball texture may need to be darkened for the next run later joe

what was the material room settings for that cause that is the effect i want to make =)


imagination304 ( ) posted Sat, 14 August 2010 at 10:12 PM

bm


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