Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)
o.k. then - it's good to know they're gonna incorporate that and the other various items into P8.
p.s. to speed up GI render, drop IC to 0. this means maxError is 1, causing low photon count and blocky-looking IL fx, but will allow a quick perusal of the GI result to decide if it's gonna be worth a longer render. then make sure the final render is the first one done after starting up poser.
Quote - Here's a scene without lights as well. Just a nice, bright quartz texture plugged into the Alternate Diffuse of a crystal prop. I bounced the light about 9 times - the more bounces the brighter the illumination. The whites of the eyes get blown out, so the eyeball texture may need to be darkened for the next run later joe
what was the material room settings for that cause that is the effect i want to make =)
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
i wonder if bagginsbill's inverse square law shader will be written inside poser 8. lights should be updated when you move them around. we should not always writte numbers .
i was using yesterday 6 lights. it was really hard to update everytime every light to make it looks right.
they should writte the shader inside so that it updated automatic.