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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 05 6:14 pm)
Most of what I have seen along this has been postwork (seen a couple tutorials). I know there are a couple products that have a prop that is used to mimic volumetric lighting. That I know of there is not an easy way to do this in D/S. I believe its AurthorPendragon over at DAZ that has a product that lets you get to the options to adjust the falloffs of the lights in D/S but I have not played enough with them to say if they will do what you want.
G'luck
Attached Link: JLG Shaders link
This may be a bit late, but if you want the effect to be applied to the globe itself you could try JLG's free shaders . There are a couple of "Glow" ones that might work. I used one of 'em for a pic in my gallery ("Abracadabra").This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Hi,
I'm trying to make a glowing ball of light such as a car headlight or glowing sun. However I can't seem to make the edges fade off of my globes. They look like light bulbs (hard glass edge) not the diffuse fading out effect of a sun or headlight at night. I have tried using semi-trasperent png but doesn't work
Can someone pls help! This seems like it should be a basic thing but I can't find a tutorial or anything to help
I've made a primitive of a globe. Now how do I make it bright in the center and fade off into transparency from the outer edge?