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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 14 2:19 am)



Subject: Antonia - Opinions?


SaintFox ( ) posted Wed, 13 May 2009 at 6:34 PM

You are right about dynamics and multiple figures. While five dynamic clothes on one figure worked fine for me so far I have my doubts about one dynamic clothing on each of five figures... But well - maybe I should give it a try.

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


odf ( ) posted Wed, 13 May 2009 at 6:47 PM

shante: When I make the JCMs for the feet, I will try to avoid any misplaced humps. As for genital morphs, I have no particular plans for those at the moment. But since there are quite a few very talented people in the Poser porn world, I'm sure someone will take care of such things sooner or later. 😉

WandW: I think what Jules53757 meant is when she comes out as gay. I mean, have you seen the way she looks at Miki? :lol:

JOELGLAINE: Sorry for the dumb question, but couldn't you just do the dynamics for each clothing item separately and save them out as props to use in the final render? I know it would complicate the workflow a lot, but it should prevent Poser from crashing, no?

Of course, I'd love to see some dynamic clothes eventually. But as you said, first we need to hammer out the basics.

-- I'm not mad at you, just Westphalian.


shante ( ) posted Wed, 13 May 2009 at 7:24 PM

ODF

Sorry about the comment about the feet. I had not been kept abreast of the progress on this way cool figure WIP so I had been missing for quite a while. I came back today to post a thread and noticed this thread at the top of the listing and was surprised to find it still active. PLEASANTLY SURPRISED of course. I loved the works on this at the beginning and love it even more now.
Because I had been missing for so long, like I usually do, I went right to the last page of the thread and worked my way back. Yeah not too incredibly clever. :(
It was on an earlier page I noticed some dancing figure images where the feet were BEAUTIFULLY Illustrated  and looking brilliant, that I realized my erroneous comment.  I tried deleting or editing this post to avoid making a DONKEY of My Self but could not figure how to do that.
Apparently there is no real bulge on the top of the foot if those earlier renders can be believed.
Sorry.
As far as the Gen morphs are concerned I figured!  :)


Fisty ( ) posted Wed, 13 May 2009 at 8:13 PM

She has an extra instep bone that the daz figures don't have.. will make conforming shoes trickier but barefoot much prettier.


WandW ( ) posted Wed, 13 May 2009 at 8:18 PM

Quote -
WandW: I think what Jules53757 meant is when she comes out as gay. I mean, have you seen the way she looks at Miki? :lol:

I bet that remark will inspire a few renders... :b_funny:

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JOELGLAINE ( ) posted Wed, 13 May 2009 at 9:16 PM

A few renders that won't appear HERE! :laugh:  That comes from one woman posting a comment about Antonia's looks "Making her reconsider her sexuality " !

Saving Dynamic clothes when conforming is around? Pfffffft. Forget THAT! Limited hard-drive space for one.:lol:

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


shante ( ) posted Wed, 13 May 2009 at 10:38 PM

I love the direction this is going in but I hope that she will work in older versions of Poser as well. I am still stuck in P4....please don't ask!.....and it would be swell if the texturing and mesh were such that it would still work there.

Hey Fisty

I prefer barefoot or sandals (even hi heel kind if I must) most of the time anyway. I am not sure of the advantage of a foot bone but I will take your word for its necessity. If the quality of the feet I saw rendered in this thread is an indication it is necessary!


odf ( ) posted Wed, 13 May 2009 at 11:16 PM

I haven't tested in anything pre-P6, but I don't see why the basic setup shouldn't work in P4. Of course, the node-based materials won't work pre-P5, and I've decided to go with PMDs for the morphs, which requires P6.

A bunch of additional pz2 files will be required to make all this work in earlier versions of Poser, so I'm not bothering with that during development. But after the release, I will probably do some backporting unless someone else volunteers. Of course there needs to be some incentive for people to upgrade their ancient Poser versions, so don't necessarily expect those P4 and P5 support files to be free.

-- I'm not mad at you, just Westphalian.


shante ( ) posted Wed, 13 May 2009 at 11:30 PM

well, I have P5, P6 and P7 I just can't run them at the moment on my older box and being a Techno Phobe (if you can believe that) the thought of upgrading my newer box and everything that runs perfectly on it gives me the freaking chills!  :(
I suppose I should finally come out of the P4 stoneAge and get at least P6 the last version capable of running on my newer box would be the best thing for me!  Oh God!!!!!!    :(


SSAfam1 ( ) posted Wed, 13 May 2009 at 11:38 PM · edited Wed, 13 May 2009 at 11:39 PM

file_430793.jpg

Working on a dress. I'm having problems with the chest area.

img8.imageshack.us/my.php
img8.imageshack.us/my.php
img8.imageshack.us/my.php


SSAfam1 ( ) posted Wed, 13 May 2009 at 11:50 PM

file_430794.jpg

The thickness tool always acts funky. Ugh!


odf ( ) posted Wed, 13 May 2009 at 11:52 PM

Looks like a good start. Which application is that you're working in?

-- I'm not mad at you, just Westphalian.


SSAfam1 ( ) posted Thu, 14 May 2009 at 12:01 AM

Quote - Looks like a good start. Which application is that you're working in?

Hexagon 2.5. I love it! Very easy to use.


SaintFox ( ) posted Thu, 14 May 2009 at 2:59 PM

This looks very good, the typical dress that every woman with style needs (in the real and the cg world)!

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


Faery_Light ( ) posted Fri, 15 May 2009 at 3:25 PM

Beats me why I haven't been getting my notifications on this thread.

Been super busy and forgetting to check in.

SaintFox, that texture is looking wonderful!

And wow, all the new morph fixes for her.

I gotta get back to some new textures for her soon. :)


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


nyguy ( ) posted Fri, 15 May 2009 at 3:43 PM

I got my first notification in 2 weeks on this thread today.

  • Nice looking dress SSAfam1

Poserverse The New Home for NYGUY's Freebies


SaintFox ( ) posted Fri, 15 May 2009 at 3:44 PM

Even more textures... very cool!! It looks as if this girl will be equipped with skins and morphs and a wardrobe like her expensive sisters in the end! :laugh:

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


Faery_Light ( ) posted Fri, 15 May 2009 at 4:10 PM

SaintFox, can you do one so light it looks Albino?

I've tried but can't get the look of veins showing through the nearly white skin.

I think it would be fantastic to have one, either free or retail. :biggrin:


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


SaintFox ( ) posted Fri, 15 May 2009 at 4:47 PM

Hmmmmm..... let's see if I understood this right: You have a texture more or less ready and what you need is a lightset that gives the impression of very pale, almost transparent skin with visible veins. A kind of "vampire look" maybe?!
Well, what I would need is the texture itself with the shadersystem you want to use. As you may have seen we need an altered intensity when using the material system that gbagginsbill created.
So if/when you have something ready I will be glad to try my hand on it.

Making the light for profit?! No, I do not ask for any profit for a single light set  😉

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


JOELGLAINE ( ) posted Fri, 15 May 2009 at 5:44 PM

She's talking about LIGHT SKIN, not light sets! :laugh:  You goofy fox!:lol:  Sometimes we get little done, but we always have fun! ^__^V,,

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


Faery_Light ( ) posted Fri, 15 May 2009 at 5:53 PM

Actually I do have an almost white texture that I made for an image of Akasha from Ann Rice's vampires.
It is fpr V3 but I can adapt it to Antonia.
A light set and/ or shader set would most likely make it look better. :)

I'm not yet savy enough to get the look of veins with vss or any shader system.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


SSAfam1 ( ) posted Fri, 15 May 2009 at 6:13 PM · edited Fri, 15 May 2009 at 6:14 PM

@SaintFox
@nyguy

Thanks guys for the compliment.


SaintFox ( ) posted Fri, 15 May 2009 at 7:31 PM

@Joelglaine: Heyyy... you nasty guy!! Now I have an image of a goofy fox in mind (in other words: a fox with the expression of my youngest cat who's a bit clumsy and not very clever).

Veins with shaders... pheww... here you've got me stumped.
As for textures with veins I can recommend two ways to achieve this:
First - look out for a photo-resource with a rather pale skin and look for the neck/throat, the breasts and the groin/upper leg region. If you see veins here you may have found what you looked out for. Don't color-shift the textures more than you need to match parts. If you try to brighten the texture you end up with  "flawless" skin with few (if any) veins.

Second: As you already have a skin and I guess that it is already color-shifted I can recommend the "Veins" sets by Victorias. Pick up your color from a part where the blood flows under the skin and that is close to the region where you want to have the veins (pulse, throat, groin, hole of the knee and so on). Now paint your veins on a new layer. This way you can even make a bumpmap from them (but don't overdo it, otherwise you will have a kind of bodybuilder-vampire ;o) ).

Oh, yes, there is a third way: You can give me the texture and tell me what you want to achieve and for which character you want to have it. I will look into it if you like - but please allow up to 14 days as I stuck in a project (kneedeep) and I am still busy with Antonias skin as well.

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


masha ( ) posted Fri, 15 May 2009 at 7:43 PM

Hope this isn't a repeat of the previous post which has gone walk-about.

Not sure if the Antonia versions used were the WIP ones available for download or the newer version, but the upper arms seem a tad too short to me.  Is it just me?  It seems most apparent in the poses posted by BB and SaintFox on page 61, not so in the ones posted by odf later. Maybe it has been altered in the newer version?

Fantastic and inspiring works being posted by everyone :)



SaintFox ( ) posted Fri, 15 May 2009 at 8:36 PM

As for the pose I've used: This is a quickly converted V4 pose and although it looks pretty the shoulders/collars are lifted up in a rather extreme way. It was just a quicky and I have to look into this pose and see if I can fix the postition of the shoulders and collars.

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


odf ( ) posted Fri, 15 May 2009 at 9:09 PM · edited Fri, 15 May 2009 at 9:16 PM

Quote - Hope this isn't a repeat of the previous post which has gone walk-about.

Not sure if the Antonia versions used were the WIP ones available for download or the newer version, but the upper arms seem a tad too short to me.  Is it just me?  It seems most apparent in the poses posted by BB and SaintFox on page 61, not so in the ones posted by odf later. Maybe it has been altered in the newer version?

Fantastic and inspiring works being posted by everyone :)

Yes, we established a while ago that her arms are a bit on the short side in relation to the torso and legs (it was mostly the legs, though, I think). I think it's more that she's too tall in relation to her head and arms than her arms being too short. I won't change the default proportions anymore at this stage, but it should be no problem to either shorten her torso or legs or elongate her arms. I've tried to make the body part scaling work as smoothly as possible so people can adjust the proportions to their liking.

It's also important to note that when her arms are to her side in a relaxed pose, her collars need to move down a bit. I think people tend to forget the collars, which leads to elongated arms for compensation, which leads to problems in many poses in which the arms are bent and the hands supposed to touch the body or head.

Pale skin: you guys got me at 'Akasha'. drools

-- I'm not mad at you, just Westphalian.


JOELGLAINE ( ) posted Fri, 15 May 2009 at 9:13 PM

LOL, You perv!  People need a little sun to be healthy. :laugh:  EXCEPT vampires.  Too much sun is not good for them,either.:lol:

To Foxy--I am NOT nasty!  Unkempt maybe, but I am clean otherwise.:laugh:

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


odf ( ) posted Fri, 15 May 2009 at 9:17 PM

Perv, me? I just like Anne Rice's vampire books. tries to look innocent

(And pale skin, of course.)

-- I'm not mad at you, just Westphalian.


odf ( ) posted Sun, 17 May 2009 at 8:32 AM

Content Advisory! This message contains nudity

file_431001.jpg

Working on the knee bend. I'm experimenting with cascading JCMs here, since a single bend can't possibly support the whole range of that joint. I have one morph now that takes full effect at 90 degrees and then stays at a 100%. A second one takes over at 90 degrees (left picture) and reaches 100% at 120 degrees (right picture). I might add a third one, but first I'll do some more work on those two.

I'll probably do something similar for the thigh.

-- I'm not mad at you, just Westphalian.


JOELGLAINE ( ) posted Sun, 17 May 2009 at 8:43 AM

GASP<!  You mean we might be looking at a Poser figure with real deforming legs? Her thighs might spread in the X-axis when she sits, as a FBM? Real looking legs when she's kneeling?

That would be really ass-kicking.

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


odf ( ) posted Sun, 17 May 2009 at 9:16 AM

Well, the thigh deformation when she's sitting is a separate story. I could certainly make a morph for that, though. But yes, crazy obsessive bastard that I am, I'm trying to make her legs look real when she's kneeling.

JCMs are tricky, even with the new DAZ tools. But I keep accumulating new tricks as I go.

-- I'm not mad at you, just Westphalian.


JOELGLAINE ( ) posted Sun, 17 May 2009 at 9:22 AM

That is the only real way to progress.  Keep chipping away at it, and I'll keep cheering you on! :laugh:

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


Faery_Light ( ) posted Sun, 17 May 2009 at 10:14 AM

wow, she is looking better and better.

Step aside all you Miss Vickies...lol.

BTW: I have started a new tex for her, Akasha. :biggrin:
It will have an albino tex as an extra with some veins showing through the skin.
I figured out how to do it...yay!

some images will be posted soon.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


Fisty ( ) posted Sun, 17 May 2009 at 11:51 AM

Quote - But yes, crazy obsessive bastard that I am

And that's one of the reasons we like you.  =D


richardson ( ) posted Sun, 17 May 2009 at 12:03 PM

Impressed!

The big 150degree should be fun. Do you flatten the calf and thigh groups or just let it dive into the back of the thigh..? I've not seen the new DAZ tools so I'm out of the loop.


thedutchview ( ) posted Sun, 17 May 2009 at 12:12 PM

file_431007.jpg

I've followed this thread for a very long time. i made a very early head/neck texture for Antonia:) so a lot of things are still going to change. I made the texture in deep paint 3d, as you see there are no seams on the neckline etc ( i stil have to do the hair better though) I hope you like it


Fisty ( ) posted Sun, 17 May 2009 at 12:18 PM

NICE!


thedutchview ( ) posted Sun, 17 May 2009 at 12:21 PM

Thank you, the project is very big:) the head is 4000x4000 and the body is 4500x4500. the head texture alone is already 676 mb ( in tiff format)


Faery_Light ( ) posted Sun, 17 May 2009 at 12:32 PM

Oh, that is very nice!
I'm looking forward to seeing the rest of it when finished.

Deep Paint is wonderful for textures and I wish mine would work.
May just be my comp so I'm gonna install it on another one and see what happens.
I miss using it.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


thedutchview ( ) posted Sun, 17 May 2009 at 12:35 PM · edited Sun, 17 May 2009 at 12:37 PM

Well my PC is not the best AMD 2200+ 756 mb ram. so nothing fancy. and deeppaint is taking forever to project lol. thats because i almost finished the whole head. And the reference pictures i used are 17 mb or more each. its already taking me half an hour to just project one nostril lol


shante ( ) posted Sun, 17 May 2009 at 12:41 PM

Why not reduce the pixel size of the images? :(


JOELGLAINE ( ) posted Sun, 17 May 2009 at 12:42 PM

675 as a TIFF?  Wow, that is huge!  Take into a paint program then export as a jpeg, and see how it folds up. Lossless formats are all well and good, but hi-rez to the point where one could go into a pore is TOO hi-rez! :laugh: Most views are going to be from 4 to 8 feet away visually.

The texture looks really good,btw!

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


thedutchview ( ) posted Sun, 17 May 2009 at 12:43 PM

well i could  but that costs me all the details. and i want a lot of details to be there:) when the whole texture is done, it'll be convertered to jpg so there will be some pixel loss


thedutchview ( ) posted Sun, 17 May 2009 at 12:45 PM

yeah i know:) but thats also cuz deep paint saves each map individually. and all the layers etc so when i flatten the layers the file size will go down.


Faery_Light ( ) posted Sun, 17 May 2009 at 12:51 PM

At last I have my copy of DP back!
It was this computer.

Installed it on another one.
So now I'm going to be using it for some of Antonia's textures. :)


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


JOELGLAINE ( ) posted Sun, 17 May 2009 at 12:52 PM

AH!  I wondered about that!  Saves the file as seperate layers? Very handy for WIPs!

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


Faery_Light ( ) posted Sun, 17 May 2009 at 12:56 PM

Yes, it does a lot more than Photoshop for texturing.

you get specularity, bump mapping, translucence and other good stuff in layers.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


JOELGLAINE ( ) posted Sun, 17 May 2009 at 1:00 PM

Very, VERY cool! Plus, you can use directly on the 3d surface?

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


thedutchview ( ) posted Sun, 17 May 2009 at 1:02 PM

yes thats why the file size goes up immensly. but the program is great. i dont have to correct any seams cuz you can paste your photos on  the seams wich is great.  and you dont have to clone out some details cuz the front and the back of the model arent the same resolution. you see deeppaint dont paint on the model but above it. like some sort of mask. its wrapped around the model and floats above the model. so you dont have stretching.


thedutchview ( ) posted Sun, 17 May 2009 at 1:07 PM

yes cut a fragment of the photo skin. choose projection mode and paste it on the model, you can scale it and then you have to choose for drop. thats it.

if you going to use DP3D than i advise you to export neck + head. and begin texturing on the side of the neck and head textures and then work your way to the front:)

Of course the front photos dont always have the same color or darkness of the side photos. no matter how good your lightning in the photos are, its inevitable to get some difference in color. so if you are in projection mode you can choose the option to go to photoshop ( i recommend CS2, the rest has some problems with DP3D) and then you can color edit the the photo fragment. and if you are done go to DP3D and choose import from photoshop. after that go out of projection mode and tadaa you have the same color as the rest of the face. its not hard but it takes forever though.


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