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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Sep 23 2:16 pm)



Subject: Question about double sided polygons


Helgard ( ) posted Sat, 16 May 2009 at 11:59 PM · edited Mon, 23 September 2024 at 2:23 PM

In UV Mapper Pro there is an option to make all polygons double sided.

If someone has clicked this option, and saved the model, is there any way to undo this.

Poser cannot handle the double sided polygons, and I need to find a way to make the polygons single sided again. 

Any advice will be appreciated. 


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Diogenes ( ) posted Sun, 17 May 2009 at 2:03 AM

Hi Helgard,

I had that happen once and in Z brush there is the option to auto group your figure. I auto grouped the figure and Zbrush basically gave all the inside shell different groups than the outside shell and I was able to delete the inside groups. There are probably other ways, but thats all I know of.  Also it will not work if you have welded all the facets together.

cheers,
Mike.


A HOMELAND FOR POSER FINALLY


Helgard ( ) posted Sun, 17 May 2009 at 3:24 AM

Thanks,

Unfortunately I don't have Zbrush, and I think this model has been welded.

I have tried a few options in various modellers, but no luck so far.

Helgard


Your specialist military, sci-fi, historical and real world site.


billy-home ( ) posted Sun, 17 May 2009 at 5:24 AM

It might be possible to fix it in Lightwave, there's 2 options with that prog, if the whole model has been made double sided then it should be possible to select all the surfaces and use the surface editor to make everything single sided again, since LW uses it's surface editor to determine whether a poly is single or double sided, if that doesn't work there's a plugin that selects just double sided polys, I think it only selects one side of them, and then they can be deleted.

If you want me to take a look at it PM me and we'll work something out that way.

Cheers

Billy


Cybermonk ( ) posted Sun, 17 May 2009 at 9:52 AM

You can use the grouping tool in poser. Just select the outside polys and then spawn prop. Of course if it is a very complex model this could be a pain.

____________________________________________________

"The true sign of intelligence is not knowledge but imagination".

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markschum ( ) posted Sun, 17 May 2009 at 9:59 AM

Lightwave has a command to merge any polys that occupy the same position. The biggest problem with it is that you might get some facing the wrong way. in a big model its a pain . It may be possible to select the outside only , invert selection and delete them that way .

Contact me if you want me to try fixing it.


Helgard ( ) posted Sun, 17 May 2009 at 11:26 AM

Thanks,

It seems that the problem is being sorted by going back to an earlier version of the model before it was UV mapped, etc.

Thanks for all the advice.

Helgard


Your specialist military, sci-fi, historical and real world site.


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