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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)



Subject: Collar versus Shoulder...?


LionheartM ( ) posted Wed, 27 May 2009 at 7:19 AM · edited Tue, 26 November 2024 at 4:15 PM

 Hallo! I've always received great answers on this forum, so I'm back again. :]

I'm currently doing animation.. and I've always wondered:  When doing arm movement.. should I be using the Shoulder or the Collar? Or both?
 
I can think of situations where you'd need both.. the more extreme twists and bends. But what about for subtle movements?

Thanks!


PhilC ( ) posted Wed, 27 May 2009 at 7:57 AM

I think you would restrict yourself if you did not use both.


odf ( ) posted Wed, 27 May 2009 at 8:03 AM

Both!

-- I'm not mad at you, just Westphalian.


LionheartM ( ) posted Wed, 27 May 2009 at 8:14 AM

Even for subtle movements?! 

Let's say for example.. your hand resting on your stomach.. then your hand starts rubbing your belly. Not much movement at all.. just small circles. 

 How would you mix the Collar and Shoulder here together? A couple of degrees on one parameter.. say "Front-Back" on Collar, and then a couple of degrees on the same parameter on shoulder?

Maybe I'm misunderstanding what the Collar actually is. Right now I'm under the impression that the Collar and Shoulder are sort of one in the same.


patorak ( ) posted Wed, 27 May 2009 at 8:22 AM

The shoulder is primary in arm movement.  The collar is secondary. 



SSAfam1 ( ) posted Wed, 27 May 2009 at 8:27 AM

Quote - The shoulder is primary in arm movement.  The collar is secondary. 

Hiya Pat!

How's it shakin?


odf ( ) posted Wed, 27 May 2009 at 8:38 AM

Quote - The shoulder is primary in arm movement.  The collar is secondary. 

Yep! Usually the shoulder moves a lot more than the collar. How much more probably depends on the pose and how exactly the figure you're using is rigged. You'll have to study your poses and movements and see how much collar movement you need to make things look good.

I don't think in your belly-rubbing example there would be any visible collar movement. But for other similar poses there might be. Just imagine rubbing your hip or waist instead of your belly.

Anyway, I said "both!" because ignoring the collar is a common mistake.

-- I'm not mad at you, just Westphalian.


patorak ( ) posted Wed, 27 May 2009 at 8:39 AM

*Hiya Pat!

How's it shakin?

Great!  How's everything goin' with you?

If ya get a chance pm me.



SSAfam1 ( ) posted Wed, 27 May 2009 at 8:58 AM

I'm great Pat!

I've gotten into Modeling with Hexagon and love it.

PM? Copy.


patorak ( ) posted Wed, 27 May 2009 at 9:44 AM

file_431690.jpg

*I've gotten into Modeling with Hexagon and love it. * Excellent!  Wanna help out on the hair and clothes for Nora Jane?



SSAfam1 ( ) posted Wed, 27 May 2009 at 9:55 AM · edited Wed, 27 May 2009 at 9:56 AM

Quote - *I've gotten into Modeling with Hexagon and love it.

Excellent!  Wanna help out on the hair and clothes for Nora Jane?

Ok PM me her OBJ file and I'll help as best I can. We can go to the Hexagon forum and start a new topic about this.


IsaoShi ( ) posted Wed, 27 May 2009 at 10:05 AM · edited Wed, 27 May 2009 at 10:08 AM

Quote - Maybe I'm misunderstanding what the Collar actually is. Right now I'm under the impression that the Collar and Shoulder are sort of one in the same.

I found the terminology a little confusing. In V4, for example, a movement of the 'Collar' actor will move the model's shoulder in relation to chest and neck, and a movement of the 'Shoulder' actor will move her upper arm in relation to her shoulder. I just tend to think of the 'Shoulder' actor as meaning upper arm, and the 'Collar' actor as meaning shoulder.

When I rub my belly (which I do now because I've had no lunch yet!) I have to make a very conscious effort if I want to stop my shoulder ('Collar') following my upper arm ('Shoulder') movements slightly. If I relax and do it naturally, my shoulder follows... small but definite and noticeable movements. I think it's these missing details that the eye picks up in an animation and the brain subconsciously interprets as "unnatural" or "stiff".

I guess it depends how far you want to go with your animations.

"If I were a shadow, I know I wouldn't like to be half of what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki Murakami)


patorak ( ) posted Wed, 27 May 2009 at 10:05 AM

Sounds good!  I'll send the obj as soon as lightwave is finished exporting the inj morphs to poser.  Got 700+ morphs so it may take the better part of the day. lol.



dphoadley ( ) posted Wed, 27 May 2009 at 10:29 AM

I always move my collars and shoulders in a 1:2 ratio (one degree of collar to every two degrees of shoulder).  I move my necks and heads in the same way, which I think more or less reflects reality.
DPH

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


markschum ( ) posted Wed, 27 May 2009 at 10:42 AM

collars are needed for moves like a shrug . Just reaching forward to pick something up its more shoulder and collar comes in when the arm is about horizontal at shoulder height . You need to consider both.


sixus1 ( ) posted Wed, 27 May 2009 at 11:52 AM

definitely both.


lesbentley ( ) posted Wed, 27 May 2009 at 12:17 PM

Would it be helpful to have an extra dials in the shoulder (or collar?) that rotated the shoulder by a certain percentage, and the collar by another lesser percentage? And if so what should the ratio be?

This should not be hard to implement for figures that have the DAZ PBMCC_## channels.


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