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Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)
Welcome to the Poser Technical Forum.
Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)
This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.
New users are encouraged to read the FAQ sections here and on the Poser forum before asking questions.
If you don't use them (i.e. leave them turned off), you don't have to worry about their position. If you do turn them on, though, you'll have to adjust them, because Poser's default is to drop them to the floor.
For a tail I don't imagine you'll need them. Inclusion/exclusion angles should be enough.
-- I'm not mad at you, just Westphalian.
here's an animation clip of the Mertail so far. This is with whatever defaults were set with drawing the bones.
http://www.realmsandgalaxies.com/wings3d/Movie.wmv (420k)
Creating the bones was pretty straight forward. I found it easier to initially draw the bones next to the figure and then dragging into the center of the model.
So, next is the inclusion/exclusion thingees?
And I should rename the parameter dials to twist, bend, etc.
attached is the model so far in Wings3d, if anyone wants to play with it.
Cheers,Lara
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
oops, renderosity says the .wings file has an invalid extension.
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
Attached Link: mertail wings wip
link if you want to copy the file -♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
another neat trick is to get it to conform to TY's hip.
When I do the 'conform to' command the tail is rotating in the z plane.
at least when I zero pose the tail, it straightens.
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
do you mean the hip bones have to line up exactly?
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
You need another "helper" bone that doesn't have any geometry assigned: abdomen or waist (I dont know the name of the first bone above the hip in TY's case). It should have exactly the same joint parameters as the abdomen/waist bone of TY, just as the hip does.
Actually, the easiest way to rig the tail is to use TY's rigging as a donor. Remove all bones above the abdomen, add your own tail bones to the hip, then delete the right and left leg bones. Result: a perfectly conforming tail.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
cool.
I didn't know I could have bones without geometry.
Come to think of it, that's probably where those free floating bone handles come from.
Thanks! This should keep me busy over the weekend.
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I'm about to start my first practical rigging project. (A lovely mermaid tail for Yuki)
Do I have to worry about those inner/outer mat spheres?
Or can I accept what ever defaults the setup room will generate? If it generates.
thanks.
Cheers,
Lara
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff